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Messages - deathstar

#1
What about compatibility with the locking mod... Locks?
#2
I get the same error log, even when running no other mods.

#3
Fair enough with the washing machine stuff, I understand your reservations. I guess the most immersive way to get rid of the debuff is to recycle the blood-soaked shirts and make new ones out of the cloth.
#4
I'd like to see a compatibility patch with Holy Washer, to make its washing machines use water - Or even your own take on a similar functionality.
#5
Outdated / Re: [B18] cuproPanda's Mods (6 Dec 17)
December 06, 2017, 11:19:02 AM
I'm a little behind on my mod knowledge since A16, are Cupro's Drink modules compatible with Vegetable Garden and the drinks added by it?
#6
Quote from: Morgloz on November 22, 2017, 02:24:27 PM
I will start working on it this weekend :)

I love you.
#7
Yeah, please doublecheck the version, I got some errors too.
#8
Quote from: Kori on October 05, 2017, 10:23:24 AM
A VG patch, I've been waiting for this!
Thank you!

Same here, thank you very much!
#9
Releases / Re: [A17] Smokeleaf Industry v1.2
September 25, 2017, 09:29:35 AM
Looking forward to the VG patch, good work so far!
#10
How does Combat Extended interact with this mod? Would there be the need for a patch?
#11
I am getting this error when trying to activate this mod:



Not sure what is conflicting here, anyone got an idea right off the bat?

edit: I deactivated all mods save for this one and CE, still getting the error.
#12
Outdated / Re: [A17] Harrowed Light - 1.0
July 06, 2017, 03:34:41 PM
Love the art!
#13
Releases / Re: [A17] Expanded Incidents (2017-7-2)
July 03, 2017, 08:38:23 AM
Thank you for updating this mod! I last tried it out when homesickness was still very severe and unenjoyable, can't wait to take a look at the new version. It is still fully compatible with Psychology, right?
#14
Quote from: XeoNovaDan on June 23, 2017, 03:59:23 AM
I'd put CE at the bottom of load order because of its patching nature; it patches any mods above it in the load order that it's compatible with, to work with CE.

Wut? I've been doing the complete opposite, I see the mod as more of a framework and have it as high up as possible. It's Core, HugsLib, CE for me.
#15
Since the tools are technically also weapons, would you consider a patch for Combat Extended? If that even is necessary.