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Messages - Fridolin

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Mods / Re: Prisoners and doors
« on: October 26, 2016, 12:45:19 PM »

dear com, shame on u all. no one helped him? bäääh somtimes google is no friend, but with a brain you can reach all u want ;p

no sorry für mei english 2, but s**t happens

have a nice day an enjoy this awesome WIP mod


General Discussion / Trader Animals eat my food
« on: October 02, 2016, 09:30:14 AM »
I'm alone on the cold stop, there are some trader with animals. A small talk later and a empty stockpile: " Hey guys, where is my food, where are all my grains? It's wintertime, I'm new here, have no food, nothing grows...

So it's not nice, that the trader animals eat the colonie food, from the colonie stockpile. Without any reparation, i'll shoot the next one down :(
 Why do they not have their own food, like the guests or the trader themselves
I don't like people they only can take, but not give.

Sorry for my not nativ english.

Outdated / Re: [A13] Simple Meat Substitute Mod
« on: June 29, 2016, 09:47:22 AM »
Yes, it works fine. many thanks.

Outdated / Re: [A13] Simple Meat Substitute Mod
« on: June 29, 2016, 09:25:17 AM »
Hey nice work,

is this mod savegame friendly?

hey kenny,
thanks for that nice mod. is it running on a current savegame?

Edit: yea, it looks like it works fine. thanks to psyckosama and eatkenny.

looks like a14 gonna beat the update for the mod pack :P

I just hope this doesn't end up like some other mods that just ended up disappearing completely, there's not been much activity on github and that worries me a little. As I've said before though I don't know the mod owner so I'm as clueless as everyone else.

yow man, take a look at github: Latest commit e14cd14 3 days ago(!!!11one) sky is still working, also u can look here: there u can sse on the right side: oh, sky is there and alive. so u can help and if u find issues post it on github. thats the best way for sky and all.

pls don't be worrie and h.a.n.d.! ;)

Ideas / Re: Manual Priorities to 6
« on: June 24, 2016, 07:19:37 AM »
take a look at fluffy's new work tab.

Unfinished / Re: [A13][WIP] Prisoners & Slaves
« on: June 20, 2016, 09:55:56 AM »
Voll krass ey! 8)

01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01101001 01110011 00100000 01101101 01101111 01100100

Edit: You:Still need to fix the red background in the main slaves work menu.
Me: I like it, the red background brings a visible difference.

Is it possible to choose between the different meals, like the medical care for the prisoners.

 Many thanks for that juice. I'll try it. 8)

Is a guide for this mod awayable?

i'm hard confused with the massive change, no idea which weapon use whatever ammo. i don't understand why a bed need components, also that sleeping bag. After I spent 2 hours for prepare carefully, i must say, this mod pack is not for rimworld beginners like me.  I'm a little bit frustrated.  :/

And sorry for my eyekiller english. 8)

Hey Ykara,

some news?  i saw this mod today and hey, very nice.

Please come back to this mod!

Outdated / Re: [A13] Mod MEGA PACK - reloaded
« on: June 14, 2016, 02:58:09 PM »
hey crusader,

pestilenz finished pawn state icon

take a look. :)

hey skyarkhangel,

in short: create new world = gray world screen; create new settle which is hard, couse gray world screen; select world tab in-game = black world screen.
no debug error or crashlog.

tried few minutes ingame, looks nice! no troubble
thanks for this pack 8)

Outdated / Re: [A13] Mod MEGA PACK - reloaded
« on: June 10, 2016, 06:33:49 AM »
so many problems here.. i use version 9.1 of this pack und updated on my own. so i've never seen any probs.  btw. i don't use any CR mods and patches.

Tools / Re: [TOOL] Rimworld Mod Manager _ Updated 2016-05-29
« on: June 09, 2016, 06:02:37 AM »
hey jaxxa, nice work!

this is just a feedback 8)

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