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Messages - Garr1971

#1
Quote from: flonz on August 16, 2017, 11:47:26 PM
Could you make a patch for long living races, like asari, or pets like minions who live for 1000 years. They end up with a whole host of diseases


Mwa-ha-ha-ha...) Shoot`m up so he doesn`t suffer...
But seriously, such a problem for all long-lived and without this mod...is there less disease)
#2
Quote from: Canute on August 02, 2017, 06:50:29 AM
QuoteAll download links are at the bottom of the third post.
All download at the bottom of the third post are link on dropbox, "Error (403)", content is absent.
#3
Where can download...?
#4
Quote from: xo-xo-xo on December 29, 2016, 08:44:02 PM
I will try to make the combat realism.
и чем try закончился...? патч под CR будет?)
#5
Outdated / Re: [A16] DE surgeries (GE)
January 30, 2017, 10:15:16 PM
И вам не хворать. Модер прибежит, и начнет возмущаться) "only english, only english!!!")
Мод хороший, сбоев не заметил.
#6
Outdated / Re: [A16] DE surgeries (GE)
January 29, 2017, 09:17:45 AM
Quote from: Madman666 on January 29, 2017, 05:30:22 AM
Quote from: Garr1971 on January 29, 2017, 01:05:27 AM
Use "Скачать" button?) Thanks, поржал)))

Подозреваю, шо часть народу вообще побоится по ссылке переходить из опасения, что их взломают как выборы в Америке))  ;D
Да не пугай ты иностранцев)))
#7
Outdated / Re: [A16] DE surgeries (GE)
January 29, 2017, 01:05:27 AM
Use "Скачать" button?) Thanks, поржал)))
#9
Outdated / Re: [A13] Fabled Mod
June 09, 2016, 12:51:10 AM
Quote from: hunterofnecros on June 09, 2016, 12:43:42 AM
Awesome idea!
Does one need to spawn a new colony/world to have the ore available? Or do traders sell it so I can get it in my current game?
Yes, new resource (mithril)=new world=new colony
#10
Outdated / Re: [A13] Adaptation Refusal 0.7b
June 08, 2016, 11:44:05 PM
Quote from: milon on June 08, 2016, 02:20:32 PM
Ah, that makes sense.  That would require a separate CR-compatible release.  I don't think I'll do that myself, but I'm sure you could do it if you're interested. 

I'll try to help you out if you like/need.  It should only require matching CR's weapon & ammo definition styles.  If you want help, PM me to keep this thread "clean" or start a thread in Mod Help.
Good idea. Well, I'll try to work out a patch for the backbone of the CR, if necessary. then I ask for your help because I'm not a programmer)
#11
Outdated / Re: [A13] Adaptation Refusal 0.7b
June 08, 2016, 10:42:46 AM
Quote from: milon on June 08, 2016, 08:56:15 AM
@Garr1971: I've never actually used CR.  Can you put up the output_log.txt file from the \RimWorld###Data\ folder?  I may be able to get it compatible if I know what's breaking.
No, not a fault. Incompatibility in the fact that the weapon does`nt use ammo. Unfortunately, it can not be used together, it is unfair that one needs gun ammo, while others do not. Although, I really enjoyed it.
#12
Outdated / Re: [A13] Adaptation Refusal 0.7b
June 08, 2016, 01:20:07 AM
not compatible with CR...(
#13
Too long chains of production, too much is almost the same products, too long a plant growth, and ... 240% Flammability you serious?) Too difficult, distracting from the idea of the game entirely. It should be a real Rastafarian to events like)
#14
Outdated / Re: [A13][Weed] ZWCannaHerb (1.0)
May 24, 2016, 10:23:09 AM
not downloading
#15
Quote from: Geroj on May 23, 2016, 04:19:23 PM
3. RPK-74 is actually assault rifle Galil made by IWI
Mwa-ha-ha-ha!!!! I can see the level of your knowledge)))
...балбес...