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Messages - absolutist

#1
Outdated / Re: [A13] SkilledBuilder
May 04, 2016, 11:33:32 AM
this mod appears to break combat realism for whatever reason.
#2
are these mods save-compatible?
#3
Quote from: pestilenz on May 02, 2016, 10:54:37 AM
I've made a small patch which will display the Combat Realism and the AutoEquip tabs in-game. Nothing else was touched.

noticing an issue with this still. Colonists will not automatically restock on ammo using the CR loadouts while AutoEquip is enabled. Could possibly be a load order issue, but for now i've still disabled AutoEquip
#4
Quote from: absolutist on April 27, 2016, 01:19:26 AM
Quote from: AllenWL on April 27, 2016, 01:03:45 AM
Quote from: absolutist on April 27, 2016, 12:28:40 AM
is the loadout section supposed to be a tab at the bottom? If so, I appear to be missing it somehow
It's on the same tab as outfits
interesting. doesn't seem to be showing up for me. AutoEquip mod may be conflicting with it

I can confirm that AutoEquip conflicts and removes the loadout, haven't tried loading AutoEquip before CR. Just to let anyone know that has the same issue
#5
Quote from: AllenWL on April 27, 2016, 01:03:45 AM
Quote from: absolutist on April 27, 2016, 12:28:40 AM
is the loadout section supposed to be a tab at the bottom? If so, I appear to be missing it somehow
It's on the same tab as outfits

interesting. doesn't seem to be showing up for me. AutoEquip mod may be conflicting with it
#6
is the loadout section supposed to be a tab at the bottom? If so, I appear to be missing it somehow