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Messages - Volcanus

#1
Quote from: Clibanarius on May 18, 2016, 09:26:06 AM
Because you right-click on the caravan desk and activate it to get the screen, not the relations tab on the bottom.

Thanks i didn't even know there WAS a table. Would be great if the first post mentioned that somewhere that it actually shows more. I mean i reread it again but it didn't say it was a table only a manager which made me think it was just a tab.
#2
Ideas / Re: Nerf gut worm and muscle parasites?
May 18, 2016, 09:27:37 AM
Quote from: Limdood on April 10, 2016, 11:46:26 AM
read about your jungle biome...thats also a big feature of the jungle.

its a HARD biome because while you get near unlimited food availability, an abundance of wood, and a minimum of power issues, the 2 real drawbacks are subtle, but pretty severe: LOTS of disease and difficult movement.

Lets not forget the crazy amounts of cougars. I can't tell you how many times my people get attacked by them while out and about, i have taken to the action of culling them from the map and just trying to make them extinct.
#3
How do you view the dates or times a faction will come to trade? I look on the faction page and i see nothing like in the picture of the first post.
#4
Does the Medical training work still in A13? I would love to use it as my good doctors always get killed in some tragic accidents (had a random hive spawn on top of my recent levl 18 doc) and training up fresher doctors is near impossible even if they are passionate -_-. Basically have to make my guys get hurt just to give them more experience!
#5
Quote from: DarknessEyes on April 18, 2016, 08:15:13 PM
Their affected by heat strokes.
Just gonna nee a bunch of heaters O.o

http://steamcommunity.com/profiles/76561198000917712/screenshot/451859561977079610
After
http://steamcommunity.com/sharedfiles/filedetails/?id=668582502
All dead or about to die =P

Now i need to setup trade beacons inside O.o

Yeah this. I also had a cold snap and it killed all the hives, then i built turrets around their little base and killed them all. They didn't spawn in my base though, they spawned in a mountain i strip mined. Was rather funny watching over 70 Mega's run out and get mowed down one at a time.
#6
Quote from: hector212121 on May 08, 2016, 07:39:14 AM
Well, yes, but then you have a bunch of guys doing a bunch of labor, followed by one guy doing some labor, just to make 1 pill, eh?

For a cure all pill? Sure i would love to use up 2 of my guys time to give me a pill that can free up 4-5 of my guys with Gutworm or Mechanic nano which make my guys eat and sleep much more. Also it wouldnt just make 1 pill, make it like 5 per cycle, just put a lot of work hours into it.

You got to remember it would also level up your doctors skill if done properly.
#7
Quote from: Anonemous2 on May 05, 2016, 04:13:13 PM


The mod is for Alpha 12 for now, I'll be updating the mod when I have some spare time, but if your using the mod on Alpha 13, I'm sure that's why you'd be getting problems.

Ahh damn. Well i have some other A12's that work i guess this was the one that just didn't want to i guess haha!

Oh well. I found a mod which does the same now and works in 13 so im just going to remove this one for now and use that one! Best of luck to the mod maker! Keep up the good hard work.
#8
Quote from: hector212121 on May 07, 2016, 01:52:01 PM
How about making it a LOT of herbal meds?

Say, 50-100 herbal medicine to a pill?

That could work too but it is very easy to mass farm or switch all farms to herbal for a season and farm that stuff up fast.

I personally think the chemist table idea and high skill would be the best form of doing it really but that depends on how much he wants to code and if he can get someone to do the art for the table and stuff really..

So maybe you are right and keep it just to herbal =/. Bah! It is easy for us to make suggestions but Dark is the one who has to do all the work!
#9
Quote from: DarknessEyes on May 03, 2016, 10:44:30 AM

I forgot to mention that crafting the pill will require human meat. the threated colonist stops "complaining" but all colonists (except cannibals) will lose mood. This will kinda keep the balance.

Human meat is a stretch and makes little to no sense.

How about just make it a high medicine needed and maybe add a chemist table that is needed in a cold sterile room to work maybe? And have the materials have to be made via the table to which would make it a time consuming process to make the pills which is in my opinion enough of a debuff towards making them.
#10
This mod just breaks my game every time i make the table the color of my screen goes warped and i cant acess the menus unless i know where they would be normally. Then it wont let me load the save where the item is built =( i really want to make that damn cloth so i can finally make some medkits >,<.

Just a heads up to people really and the mod maker.

Any clue what would be causing this? Tends to happen when i hook it up to power like i have to then BOOM game goes silly.