Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SmartererThanYou

#1
I seem to get this strange rubber banding effect with my colonists after an hour er so of play
#2
Quote from: kaptain_kavern on May 26, 2017, 12:25:01 AM
Hey guys, I kinda made a joke and hide the link to the unstable-but-playable release at the of my long post above ( The big yellow "github link" at the end.

You noticed it, right ?

It's 1AM so no I didn't  :D Words confuse me at the moment
#3
Quote from: kaptain_kavern on May 25, 2017, 09:17:10 PM
Quote from: SmartererThanYou on May 25, 2017, 08:53:07 PM
I can't contain my excitement you have no idea  ;D

You look truly enthusiastic believe me. Hope you'll be happy  :P

Please keep in mind it's playable but I haven't got the time to check half of the value/stats/balancing

That is completely fine. I'm sorta' used to dev mods. It's pretty much my lifeblood.
#4
Quote from: kaptain_kavern on May 25, 2017, 08:42:29 PM
Incoming surprise ...

I can't contain my excitement you have no idea  ;D
#5
Quote from: kaptain_kavern on May 24, 2017, 09:15:21 AM
I'm on it  8)

I'm currently running the A17 dev version for testing/debugging ...


Do you know how much I love you?
#6
None that I know of. if you want you can also have a small area in your freezer for meals and Alcohol that animals can't get to as my cook hauls all the meals in by hand anyways and alcohol isn't produced very fast
#7
Mods / Re: Community Animal Pack
May 23, 2017, 08:16:42 PM
*Woo!* ;D
#8
The easiest way I avoid this problem is to set different allow areas and food zoning in my freezer. Kibble zone and allow for dogs/cats, hay for muffalos, and a zone for normal human food
#9
Mods / Re: Community Animal Pack
May 11, 2017, 09:37:44 PM
I move back to A15 just so I could play these amazing mods ;D
#10
Outdated / Re: [A16] Snowy Trees v0.1.0
January 07, 2017, 10:23:43 AM
If this is the same Nandonalt from the minecraft modding community I give you a warm welcome \. If not then meh ;)
#11
Quote from: diablz on January 02, 2017, 03:07:00 PM
Adds a variety of items for construction in vanilla production

items:

-Mechanisms
-Electronic components
-Bio Micro Chips
- Micro Chips
-Intergrated Circuits
-Copper
-Iron
-Aluminium
-Sand (for glass making)
-Coal
-Charcoal
An more items, iron, cooper, aluminium and coal are minable and can be smelted into bars

I am still doing some changes on the costs of the buildings as i play whit it, and i will add some others mods modificated whit this new items

Just wanted to know what do you guys think, please let me know, its my first mod so if anything is wrong let me know :)

Thank you

License:

You can include this mod in your mod pack or make a derivative of it just let me know.
You can include it in a modpack.

Download here: https://www.dropbox.com/s/sz83pw62e32dblj/Rimworld%202.0.rar?dl=0

Update: charcoal is now craftable, there was some kind of error in it

You have a few spelling mistakes in this post  ;D
#12
Quote from: Rock5 on December 13, 2016, 01:14:11 AM
Ok. Figured it out. Did a search for A16 news in the last 24 hours. Looks like A16 unstable has been released. What excitement!

https://ludeon.com/blog/2016/12/alpha-16-on-public-unstable-branch/

I was confused aswell
#13
Releases / Re: [A16] Infused
December 13, 2016, 04:03:15 AM
Quote from: notfood on December 13, 2016, 03:49:12 AM
Release 0.16.1.0

A16 Release, enjoy! No external dependencies.

Thanks for the quick update :3
#15
Quote from: Elixiar on November 14, 2016, 06:02:58 PM
Fair enough!

In that case, how likely is a colony to die?

100% ;)