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Messages - Bonkus72

#1
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 16, 2017, 07:47:11 PM
Quote from: Linq on July 16, 2017, 04:19:00 PM
I recommend you pay a little more attention in your classes, if you really think that's the case.

I personally would have no qualms about cutting up someone for profit if they had recently tried to end my life or the life of those I love.  Not everyone thinks like you, or what you believe to be "normal."  Maybe I'm an outlier, but if someone tries to kill me or my loved ones I'd put them in the cemetary without batting an eye.  What happens to their corpse after that is irrelevant to me; its just meat at that point.
#2
Looks like skyarkhangel went and updated Combat Realism to [A14] over at https://ludeon.com/forums/index.php?topic=9759.1605 
The bug where pawns constantly pick up and then drop items from a stockpile is back as well, or at least for me it is. 
#3
Had what i assume is a bug with a fuse.  had a makeshift fuse connected to the only 3 batteries I had, and got the Zzzzt event WITH an explosion/fire from 1900W of stored energy.  Played with the fuse mod before arbitration and had plenty of those events, but all it did then was damage the fuse.
#4
Thanks for the update, everything is running quite a bit smoother now.  Before I couldn't play on any speed but 1 unless the animals were asleep, and now i can crank things up to 3 and it runs fine.
#5
Great mod, loving it so far.  The patch you put up to remove raider atv's was named improperly, it shows up as No Infestations in the mod list in-game.  Just a heads up.