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Messages - TheFlameTouched

#1
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 12, 2017, 12:51:31 PM
It actually works without one, which has caused me to be lazy about it. But ones coming :)
#2
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 10:54:07 AM
Thanks for the update. Regardless, there will be a new version in the next few days.
#3
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:23:41 AM
c: the go right ahead man
#4
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:14:20 AM
Inspiration is fine, code isn't c:
#5
Outdated / Re: [A15] Expanded Traits and Misc Mods
January 02, 2017, 12:08:09 AM
I'm going to assume you tried it on A16 and it didn't work. In that case yes there will be an update either later today or tomorrow. C:
#6
So, I took a look through the traitdefs, and noticed decided not to change anything, since I rather enjoyed reading this. However, it does look like an accidentally high modifier, since the other degrees of the trait are only separate by 20 points.
#7
Outdated / Re: [A15] Expanded Traits and Misc Mods
November 06, 2016, 08:37:24 AM
It deals a single point of damage and does a hefty amount of consciousness damage, potentially knocking someone out. I wasn't aware the cougar stunned people, I might rebuild stun turrets completely if its a more effective way.
#8
Outdated / Re: [A15] Expanded Traits and Misc Mods
November 06, 2016, 06:27:26 AM
And Shameless 1.4.1 update.
#9
Outdated / Re: [A15] Expanded Traits and Misc Mods
November 06, 2016, 05:16:07 AM
Well, A15 version of Expanded Traits is up, and with it comes 4 new Mental State Traits, that are more proof of concept than anything else just yet. (Probably going to be a minor update soon) as well as two other mods of mine. Feedback on all of them is appreciated, and yes I do in fact know that you were expecting more.
#10
Outdated / Re: [A15 WIP ] Expanded Traits v1.3.1.1
November 04, 2016, 01:41:38 AM
Should we tell him that a bunch of those were already included? Aside from that however, there should be a new trait pack up on sunday.
#11
Outdated / Re: [A14] More Traits v1.3.1.1
November 03, 2016, 12:43:09 PM
Well guys, I've returned, and with me I bring promises of new traits and other cool things!
#12
Releases / Re: [A14] Orassans
August 26, 2016, 01:33:44 AM
Can you keep them neko like, and then make their armour look like they are more catlike when equipped?
#13
Quote from: wardenayylmao on July 30, 2016, 04:56:42 PM
Hey Justin I think the new update A14e broke the mod. Zombies still come in, the zombie active thing is still working but the zombies just stand there like a lemon. They revive...but They don't attack anymore. I kill them while they stand there. It's like they like it.

That subtle reference though. +1
#14
Outdated / Re: [A14] More Traits v1.3.1.1
August 02, 2016, 01:07:39 AM
Ah, I'm glad it's working for you
#15
Outdated / Re: [A14] More Traits v1.3.1.1
August 01, 2016, 10:45:34 PM
I don't know what to say about that one. I'm using the traits myself and everything works perfectly for me. I assume your help version is correct, and since efficient worker is working you have installed it correctly. Perhaps redownload and try again.