Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - reverandraptor

#1
Before I release prisoners back to my enemies to improve relations, I make sure to leave them with only peg legs and steel arms. If there's a toxic fallout happening, I let them get dementia as well.

I figure if I kill them, then I weaken the enemy by one. However, if I send him back crazy and crippled, I weaken them by one + however many need to care for him.
#2
Quote from: Shurp on June 18, 2016, 01:06:59 AM
Bug bashing?  I haven't seen much in the way of bugs in A13.  Am I just not trying hard enough?
The bugs just aren't necessarily game breaking bugs, more of the minor annoyance variety (Stuff you want to get rid of before releasing on Steam, as a steam release can make-or-break a game)
#3
My first three colonies I ever had all wound up failing due to starvation, so ever since those ones I've always found I've had the same issue as you do-- too much food (Better safe than sorry right? :P)

I find the best solution is simply to cook it ALL into meals, and sell them to traders. I use the funds to buy all of my steel and uranium, which I go through a lot of due to a couple of the mods I use (Also some dogs for hauling, since my colonists are above such peasant work :P)