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Messages - Crowbar Felt

#2
Such as the title says, a craft-able anti-food poisoning pill to prevent food poisoning. Perferably in a drug lab.
It seems redundant to make it since food poisoning is able to be prevented with high leveled cooks and extremely clean areas but what if your cook dies and all you have is some level 4 guy? At the very least you can craft a cheap pill to help against any poisoning for the time being.
Or, if you wanna be that guy, make your prisoners eat raw foods without poisoning if you give them the pill. Personally, I just want the medication there so I don't have to worry about being poisoned without needing to edit the game code and make it more 'legit'.
It could also be a timed medication, lasting 5 or so days, maybe more, then needing to be taken again.
#3
Unfinished / Re: [WIP][A16]Minerals Expansion
March 20, 2017, 08:38:28 AM
Heres some suggestions :
[These are very subject to edits.]
Bronze/Brass Lanterns. Could require chemfuel in it's recipe but never needs to be refilled. A beauty boost and an alternative to torches.
Gramophone. Joy and beauty boost.
Vanadium is used with uranium to refine it, possible off-world trading good or to be used with another mod dealing with it as a fuel. Also, it is used to make ceramics and an acid for batteries.
#4
Outdated / Re: [A14] AllowDazedDrops
September 15, 2016, 12:18:11 PM
Any chance for update to this/ is this compatible to A15?
#5
Two mods I know is ED-Omnigell and Quarry. Omnigel is a plantable and quarry is a non removable structure that you can assign four colonists to work at once to mine for stone chunks and various metals.
#6
General Discussion / Re: customize avatars
August 03, 2016, 07:03:17 AM
Unless eDB's PC changed, stars can be determined using points that come with it that you can use.
#7
I, personally, think the whole boaty thing is dumb. It isn't really funny or interesting. It has turned into another overused meme and its just bad. Whats after Pawny? Doge 'Mc' Wow? If you really wanna name them that, buy it yourself or edit your save/ Use PC.
#8
General Discussion / Re: Ninja fauna
July 28, 2016, 04:20:53 PM
Go about it like Garrys mod. Make a KOS area (That makes an exception for visitors.) I'd love an entire KOS room area for turrets so stalker predators don't come in and eat all my chickens.
#9
Ideas / Illness based on medical knowledge.
July 25, 2016, 01:59:35 AM
  A more 'realistic' approach to sickness. You wouldn't be able to tell what you had until a fully trained doctor checked you, right?

  As an example : [So-so] is feeling ill. They will seek out a medical bed or lay down in their own to be diagnosed by a doctor. Or, with a trait like hard-worker or similar they will continue working. A low level doctor would mis-diagnose their illness and treat for something else. This does not completely ruin the healing but may extend their time of bed rest. If your doctor is high enough level, they can diagnose it correctly and cure it correctly, like how we have it now.
No matter what level or diagnose, Glitter World medicine will always treat it correctly. Regular meds and Xerigum will be affected by diagnosed illness.
(Infection will not be affected. I think most could see what an infection looks like.)

  Personally, I feel this would be good to add because you could see your doctor's skill actually to work other than good bandaging and such. Also, could add sort of a house call doctor system to tend to sick colonists. That, and it feels more physically in the world other than a mood debuff that just appears and you know what it is right away.

TL;DR : Illness needs to be diagnosed by trained doctor or cure ineffective.
#10
I've had more power in a Zzzt event and the most it does is make one wire explode in big fire. It really isn't anything serious. All you really need to do is remove a few roofs or punch a hole to equalize temperature so it doesn't cook your colonists.
#11
Mods / Re: Storage mods
July 20, 2016, 08:35:13 PM
Possibly use RT's Quantum Storage.
( https://ludeon.com/forums/index.php?topic=11272.msg112531#msg112531 )
I have yet to personally use it, but theres an option for more storage.
#12
Stories / Re: Rimworld gold
July 20, 2016, 05:07:50 PM
Its a horizontal rock climbing wall. It trains endurance. (Not really.)
#13
Stories / Re: Be careful with bucks
July 20, 2016, 05:06:48 PM
You have not met squirrels.
#14
Unsure if it has been talked about before, but Medical Training is incompatible with Misc. Core or anything in it.
#15
General Discussion / Re: Questions about Pemmican
July 19, 2016, 04:16:59 AM
They eat more of a stack of Pemmican than other foods. Although, it doesn't translate well since one meal is eaten compared to multiple Pemmican. I looked around briefly earlier about this and it seems disputed.

[Edit : Ninja'd by Multineer]