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Messages - Toob

#1
Should have tested more before I posted. It seems like the "suppression jobs" aren't working as intended either. People dont seem to be hunkering down when shot at by 3 guerilla rifles with full auto. Might still have missed something.
#2
Hello Skyark!

Thank you so much for the update. After a small test in dev mode i found the manhunter job(it is a job right?) not working properly. Both incomming event animals and animals that want revenge and all with the manhunter status is only moving around regularly and attacking in case they end up in melee combat. I dont get any log messages for it, or atleast no obvious messages, so game might be thinking this is the correct behaviour.
#3
Hello!

I've been testing the A13 EPOE combat realism patch using A14 EPOE and A14 Combat Realism. From what I've gathered this far, by killing of over 100 people with miniguns and stuff in development mode, the EPOE patch MIGHT actually work for A14 already. I need a better tester to actually confirm this though, as I'm quite inexperienced.

When it comes to Biotics, it seems like attacks hit the biotics as expected, and causes no bleeding from what I've gathered. The thing with biotics is that it seems like the biotic part is hit without telling where the body part is hit. I don't remember if this is intended or not.

I hope this helps the modders in a small fashion. I'm gonna try to run som tests on the missing fragments from the fragmentation grenades and HE shells as well. I'm kinda using this to learn basic modding, so my hopes is that I can find my answers somewhere in the .xml files.

Also, thank you Skyark and Skullywag for your continued service of the modding community. You guys are great.