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Messages - Typo

#1
Ideas / Re: Your Cheapest Ideas
April 24, 2014, 10:44:06 PM
Some things that would be neat to implement would be:

Some kind of object that can turn slag into metal, maybe 10 metal per slag pile. You get plenty of slag from raiders dropping in or having materials drop in. Over time a slag pile can be very beneficial.

Vehicles possibly. Your colonists have to walk around the map and if you're on one side and a material is on the other, it can take a while for that colonist to return. They can also have some kind of inventory system so you can carry more than 75 items.

Traveling system. You can expand your colony instead of having a small square with a colony.

Radars. These can be used either to detect when a raid will happen or to increase your map size. Raids are random but if raiders are dropping in from the atmosphere, you should be able to detect them and prepare a defense.

Tamable animals. These animals will randomly appear and eat your food if it's left out. right clicking on the animal with a non-drafted colonist will allow that colonist to tame the animal and it will become that colonist companion.

Breeding. I for one hate waiting for muffalo to respawn after slaughtering them. Some kind of mechanic that will allow the muffalo to mate will be very helpful. May even be able to have a new job 'Herder'. Can even be implemented with colonists and pets.

Hopefully you can take some of these into consideration for an update sometime in the future