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Messages - Wacoede

Pages: [1]
1
Releases / Re: [1.0][MODLIST] Glitter Tech
« on: October 31, 2018, 12:43:50 PM »
hey Sam I've tried posting this on steam a couple of times but you don't seam to pay any attention there so I'll try here there is a bug in the Dye Vat that has been there since either B18 or 19

The bug is to do with Bleached Cloth. it is throwing errors into the log every tick
Quote
Exception ticking DV_UndyedCloth437353 (at (103, 0, 18)): System.MissingMethodException: Method not found: 'Verse.GenSpawn.Spawn'.
  at GT_Utilities.CompGTReplaceThing.CheckCountDown () [0x00000] in <filename unknown>:0
  at GT_Utilities.CompGTReplaceThing.CompTickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

only fix I found was to replace the DV_UndyedCloth in the Products part of the recipe with just Cloth but that results in the cloth not changing colour, Idea on how to fix this and prevent a slight issue of pawns constantly rebleaching the same piece is to try a Patch to change <allowColorGenerators>true</allowColorGenerators> to false and then just have it output Cloth from the Bleach Cloth recipe NVM still doesn't change the cloth colour it shows up as just Cloth and can be used normally

also could you please add
Quote
<allowMixingIngredients>true</allowMixingIngredients>
to Line 38 of Recipes_DyeVat_Production.xml to allow them to bleach cloth stacks of less than ten

2
Mods / Re: [Mod Request] Multi coloured planning
« on: February 26, 2017, 03:44:57 PM »
no joy on this I guess

3
Outdated / Re: [A16] WM Mods (new topic. mods updated) 2017.02.20
« on: February 21, 2017, 01:58:04 PM »
Unfortunately no. If I could I would do since so many ask it for good reasons.

ok now I'm curious why can you not upload to workshop? no steam account?

4
Outdated / Re: [A16] WM Mods (new topic. mods updated) 2017.02.20
« on: February 20, 2017, 05:49:47 PM »
any chance of you uploading your mods to steam workshop?

5
Mods / [Mod Request] Multi coloured planning
« on: February 19, 2017, 04:17:48 PM »
could someone please make a mod that allows us to change the colour of the planning tool similar to what Extra Planning used to do

One thing I'd like to see over what was done is instead of it being in a separate category make it so you can right click the Planning tool to choose which colour you want

Thanks in advanced

6
Your Steam Workshop link is dead to bigger batteries.

Did something happen? I loaded my game today and got a ton of errors and SS Bigger Batteries is gone entirely.

Starting a new tribe tonight so I won't need them for a little bit, but is there an up to date link or is the mod broken?

edit: Dropbox link is fine, mod seems fine. Workshop link is just broken.


New Steam Link

7
Don't know if this is a bug or not but noticed that it was taking a very long time for my Max level miner to pull stone out of the ground so took a look at the recipe def and saw that you had no <workSpeedStat> set so changed the <efficiencyStat> to that and now my miner is pulling up stone very quickly

8
Releases / Re: [A15] RT Mods - A15 is here! (30.08.16)
« on: October 28, 2016, 11:25:02 PM »
I've been getting an error with Quantum Stockpiles that keeps recurring to the point of dragging my FPS down

Code: [Select]
Exception ticking Building_RTQuantumWarehouse2235695: System.ArgumentException: SplitOff with count <= 0
Parameter name: count
  at Verse.Thing.SplitOff (Int32 count) [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.SplitOff (Int32 count) [0x00000] in <filename unknown>:0
  at RT_QuantumStorage.CompRTQuantumRelay.ReceiveThing (Verse.Thing thingToReceive) [0x00000] in <filename unknown>:0
  at RT_QuantumStorage.CompRTQuantumWarehouse.SendItemsToRelay () [0x00000] in <filename unknown>:0
  at RT_QuantumStorage.CompRTQuantumWarehouse.QuantumWarehouseTick (Int32 tickAmount) [0x00000] in <filename unknown>:0
  at RT_QuantumStorage.CompRTQuantumWarehouse.CompTick () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

is what i get from the output log over and over the numbers alternate between the one posted and another (I'm guessing it's just an internal identifier) any idea what's causing this?

9
Releases / Re: [A15] Defensive Positions (1.2.0) New: Squad hotkeys
« on: October 27, 2016, 12:22:55 AM »
When is the steam workshop version updating?

10
Any chance of getting Helmets added for the Powered power armor and Super armor with similar (improved) stats, maybe some psychic drone protection and a light for when they are in dark places

11
Releases / Re: [A15][MODLIST] Glitter Tech
« on: October 13, 2016, 06:40:54 PM »
I looked into the mod files and saw i could not make weapons, which is fair enough it is as you intended... So thanks to this mod i have now create a personal Glittertech Advanced Weapons Mod with a new bench to make the very cool Glittertech weapons.. So thanks for a great mod and getting me off my ass to do some basic modding of my own :)

Going to look at adding to make the Glittertech apparel now, love this mod great to play and great mod to learn some modding from, I have learned much in one afternoon looking at how you have done things.

any chance of you releasing that mod some where?

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