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Messages - Dekent59

#1
Have around 300 mods activated, startup time went from 151 seconds to 106 seconds, nice patch!  The biggest culprits (per startup impact) are alien framework (pretty sure its one of the biggest  contributors to long load time for mod heavy people), Pick up and Haul, and Achtung!   

Haven't played yet to see if anything is borked but didn't see any (new) errors in my log. 
#2
Releases / Re: [1.0] RPG Style Inventory [V2.0] | UI mod
November 10, 2018, 05:09:39 AM
Wow! Getting this to work with mod gear bumps this from a good mod to a great, must have, mod! 
#3
Something like the runtime cleaner is 'probably' required to get the most of of this mod to keep the game lag free for as long as possible. 

For the time scaling, that's sort of human nature...but maybe one option would be some sort of nanite injection that boosts a kids age up a year everytime it's applied, with a downside of course. 
#4
Seems to be working well for me other than a slight hiccup where a woman had twins on a hospital bed in the corner and the kids popped up INSIDE the wall north of her, had to deconstruct it to rescue them!

My only complaint is that it seems to disable the vanilla hiding helmets feature in the colony bar, I had to use another no hat option to get rid of them but it removes them from the game world too sadly. 

Awesome work though!
#5
At work so I can't test it but anyone able to confirm if the beta alpha 15 still version works with the release alpha 15?

#6
Wow this is awesome, I doubled the min and max ship parts that fall and had a great 'fun' time starting, I never want to start a new game without this again lol.  I hope you are able to get the hard version working with prepare carefully! 
#7
Any chance of getting the other things in the mean time?
#8
Chiming in for 24 hours, having a quarter of the map dedicated to farming is getting old hehe
#9
Now I've read it's just waiting upload I'm waiting to start a new game until they are up haha