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Messages - asquirrel

#1
RawCode.  I upload the log while I was on the map with the music not playing, so I'm not sure why you think it was a random log.  If music was playing in the main screen and not in the game map, it was either corrupted files (I verified integrity of game files) or it was a mod.  I had assumed it was a mod since the integrity was fine.   That's why I came to you folks because you're pros at this stuff and the error didn't really point to a specific mod that I could see.

Thanks Canute for your suggestions!  I fixed the problem but don't actually know what was causing it.  I ended up doing going into the main menu (options/gameplay) while playing and clicking on "restore to default settings."   It rebooted and the music has come back on.  Very strange, since I had the music maxed in game and it would only play at the main menu screen.

Going to shut off verbose logging and post a new problem I'm having in a new thread.  Thought it might help you folks who mod every day but now I know it's giving too much info.
#2
Here's my log file.  Seems to be repeating an error over and over.  Mentions something about sound but I don't know what it is.  I tried verifying cache in Steam and it looks good.  Any help would be greatly appreciated!

https://gist.github.com/53125721cecb2cf59259e0fae9785a9e

#3
I'm at that too dude.  I put 1.2.3 back in and my map isn't loading anymore.  My mods don't work after restoring it back to the previous version.
#4
I know how to get into steam and go to betas.  Problem is I don't know which 1.2 was before 1.3.  I see 1.2.3005, 1.2.2723, and "latest 1.2." I tried latest 1.2 and my game wouldn't load with the mods.  I assume that I was running the latest version before 1.3.  It just seems like in the betas section the versions aren't sorted by release.  If someone could help me so I could know the latest version I'd really appreciate it. 
#5
Not sure of what the mod is that's causing it.  Keeps mentioning something about drug policy is way out of expected range.  If I uploaded my log file, would someone be kind and take a look at it for me?  Thanks in advance! :)
#6
Mods / Re: How to tell which mods are slowing the game
October 31, 2019, 09:42:04 PM
Thanks for the info dude! :)
#7
Sweet!  Thanks folks! :)
#8
Hey Canute! Good to see you are still posting on the forums.  I think it might have been something on my end because eventually I was able to download. :)
#9
Tried downloading it in firefox and with chrome.  The download never begins even after I click download.  Stuck at "waiting for drive.google.com."
#10
I don't see a way to change the cfg file so it finds my mods folder.  The default .cfg file is looking in my c drive.  I don't know how to create a new one and the old one doesn't list a path.

How do I change the path so it finds my mods folder?

This is where my mods are located. 

Z:\SteamGames\steamapps\common\RimWorld\Mods

Thanks!
#11
Anyone know of a mod that allows smelting to increase crafting skill?  When my pawns smelt, the crafting skill doesn't go up.  Also, does smelting increase any skill at all?   Thanks for the info!
#12
Mods / How to tell which mods are slowing the game
October 17, 2019, 01:07:10 PM
Hi Folks,

I'm running about 220 mods right now and I'm wondering if there is a utility or another way to figure out what mods are using the most game resources.  It starts out fine but then quickly becomes a lag fest.  I'm running Runtime GC and use that when things start to slow down (regenerate avoid grids, reclaim memory, remove dead pawns).   Thanks for your help.
#13
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 22, 2019, 11:55:44 AM
Is there a way to control sandsquids to they fertilize the zones I'm already growing crops in?  Thanks!
#14
No surgery option for me to install diplomatic auxiliary AI on any colonist.
#15
Thank you! :)