Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - gillsminnow

#1
Releases / Re: [B18/A17/A16] Stack XXL
June 25, 2018, 05:01:11 AM
+1 for update please, this mod was amazing.
#2
Unless I'm missing something, when crafting clothing, when you check "pause when satisfied" there is no option to put in a number for that section as there is with other worktables.

https://i.gyazo.com/b9073ccd7f4be8374e13693c4917c6d4.png
#3
I think stack sizes need to be bigger. 75 is way too low I think.
#4
Not sure if intended but I sent a couple of colonists out to rescue a downed refugee and the two colonists and the refugee both died (I assume they both died, the caravan was lost). Rest of my colony now has "Colonist banished to death" debuff. Neither of them were banished.
#5
Stacks XXL.

Compact, pretty bases >> huge ugly warehouses.
#6
I also get this a lot in Rimworld (every version I've played as I bought it on Steam release).

i7 4790k
32GB RAM
GTX 980
#7
Quote from: poma on November 13, 2017, 12:30:41 PM
Quote from: BadgeAddict on November 13, 2017, 10:43:34 AM
do note that they leave a mess, which in turn needs cleaned.

Just don't let them inside your buildings? Dirt has a magical property that it can't get dirty. There is no need for a fancy floor in the warehouse or freezer.

With that logic then just don't train your boars in hauling?
#8
Quote from: Garry on November 07, 2017, 02:13:57 PMso after 5 year in game time i have breakdown event every day 90% of the time its AC unit 10% its something else is this normal for A18? or its just Randy?

Also on Randy and also seem to have an unusual amount of breakdowns.
#9
Bugs / [0.18.1712] Mad Squirrel combat bug
November 07, 2017, 10:28:26 AM
https://i.gyazo.com/6c71251619c92743e4bd3a9783ca217d.jpg

"Could not resolve any root: logentry debugLabel: combat interaction"

Squirrel attacked the door then there's the error in the combat log. The error list then pops up behind.
#10
Is anybody able to tell me what is causing the conflict with CE please? Thank you

https://gist.github.com/e2caaaea880d8df52774b9fbd76bbbd6
#11
Releases / Re: [A16] SeedsPlease!
January 22, 2017, 08:50:00 AM
Quote from: Skissor on January 22, 2017, 08:18:32 AM
There is something weird going on with this mod + Vegetable garden.

You can extract strawberry, blueberry, gooseberry seeds etc. but you have no option to plant any of these plants in the growing zones.

Have you done the agriculture research?
#12
Releases / Re: [A16] SeedsPlease!
January 21, 2017, 04:43:14 PM
For some reason i can still plant all the fruit trees with no seeds.

https://i.gyazo.com/c20bc27095f0e2faa133684b5dd00eee.jpg

Only mods listed here:
https://i.gyazo.com/40700d2c6520cb171bc30c1461689492.png
#13
Releases / Re: [A16] SeedsPlease!
January 09, 2017, 07:44:13 AM
I think also you can grow fruit trees from Vegetable Garden without requiring seeds aslong as you have it researched.
#14
Releases / Re: [A16] EPOE Hardcore Version 1.0
December 28, 2016, 08:39:25 AM
Quote from: Rah on December 27, 2016, 08:02:23 PM
Quote from: gillsminnow on December 27, 2016, 07:27:27 PM
Thank you, this is great. Any chance of a workshop link?

Hi, thanks. I might make one yeah. It's very easy to install though; you just put it into your mod folder.

It was more for the ease of receiving updates of the mod. Will be playing with it today, thanks again!
#15
Releases / Re: [A16] EPOE Hardcore Version 1.0
December 27, 2016, 07:27:27 PM
Thank you, this is great. Any chance of a workshop link?