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Messages - Dryerlint

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1
Releases / Re: [B18] Sparkling Worlds - Glittertech on the Rim
« on: December 01, 2017, 07:16:16 PM »
Hey Albion. I love this mod but I wanted a bit of a more realistic micro fission reactor as I have some education in nuclear physics, specifically nuclear reactors. If anyone is interested here are the changes I made to my Buildings_Power_SparklingWorld.xml

Max HP cut to 100 (please don't damage reactors)
Non flammable
Costs 50 Uranium to build (consider this the baseline for the reaction to go critical)
Makes 50kW of power (this is actually a thousand times less than it would produce, but muh balance)
Tripled the heat output
Fuel Consumption cut to 0.01 (still much higher than a real reactor, but again, balance)

2
Releases / Re: [B18] P-Music v11. Adds 15 new fan made songs (18.11.2017)
« on: November 30, 2017, 09:00:12 PM »
This are all great. You've gotten me turn the music back on, at least for a little while.

3
Releases / Re: [A17] TropiCKAPP Rainforest Mod
« on: June 05, 2017, 05:28:53 PM »
I have encountered some clearing problems where as soon as I clear a tiles a new plant will grow up in its place.

4
Releases / Re: [A17] TropiCKAPP Rainforest Mod
« on: June 04, 2017, 11:59:34 PM »
Holy fuck dude this is great!

5
Releases / Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
« on: May 30, 2017, 01:34:27 AM »
Sorry about all the waiting every time.

It's just really a lot of work  :-[

And thanks for the kind words! I've received a lot of them, lately. Funny enough,  when the mod stops working and not when it's performing well.

But I guess that's always the issue with a job done well - you don't notice it until it stops.

It's even more like that on Steam, where people don't have to update mods themselves. A lot of new people thought what Hospitality does was vanilla. Until now :P

It's like vegetable garden, blends in so perfectly that you only notice when it's gone.

6
Outdated / Re: [A17][Traits] ZWTraits (1.0.2)
« on: May 29, 2017, 02:39:13 PM »
Yeah those are some sketchy ads.

7
Outdated / Re: [A15] Power - advanced powergeneration
« on: May 28, 2017, 06:09:36 PM »
Yeah, nuclear power adds to my immersion oddly enough. Like, this is something people would know how to build if they were going to other worlds. Just feels wrong not to have it.

8
Releases / Re: [A16] Impassable Map Maker
« on: May 28, 2017, 04:36:49 PM »
You mean, this allows building an underground passage trough mountains for trade??? Moria in Rimworld? I love it!

*Speak friend and enter.*

"Melon!"

*Close enough.*

9
Hey edb I love your mod. This is literally the only mod which I recommend to my friends without reserve as a "must have." It is simply the best.

10
Outdated / Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« on: May 16, 2017, 01:20:21 PM »
Time to build a colony... on water!

11
Outdated / Re: [A16] Crystalloid ~ Xenohuman Race (Updated 1/19)
« on: January 22, 2017, 08:06:55 PM »
Whatever values you're using to generate raids are way off. A raid of crystaloids will usually be about 5x harder than one of a normal faction generated by the same storyteller.

12
Outdated / Re: [A16] Mo'Events v1.1 | More events and incidents!
« on: January 13, 2017, 03:33:16 AM »
So this adds some kind of "Moe Vent" to the game? Do I need some kind of anime pack for this to work?

13
it is so why not here. how mean that is why i don´t like the workshop.
Yeah I don't have the game registered on steam, and I definitely don't want to boot steam up to play Rimworld.

Perhaps some kind soul will take pity on us and upload it somewhere.

14
There is an A16 version of this mod on Steam.

15
Outdated / Re: [A16] Humanoid Alien Framework
« on: January 09, 2017, 09:05:32 PM »

This will make a fine addition to my collection.

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