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Messages - Chibisuke

#1
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
January 12, 2020, 08:35:24 PM
Mod Manager + Save Local Copy.
#2
Releases / Re: [1.0.27] Hospitality (updated 31.08.2019)
September 16, 2019, 01:10:21 AM
they prioritize eating food that they bring with them. But if they don't have any they'll eat your food.

Also if you are using other mods that allow you to set Guest/Visitors food policy like Pawn Rules. If the food they bring aren't permitted, they'll go raid your food storage for something that is allowed.
#3
Releases / Re: [1.0.27] Hospitality (updated 31.08.2019)
September 05, 2019, 02:22:00 AM
im nice i still keep their beds free....XD but i do occasionally steal guest :P if they are cute animal ppl
#4
Releases / Re: [1.0] Alpha Animals - 1.4 (18/05/19)
August 20, 2019, 02:50:32 AM
crossing both my fingers n toes. Are you migrating to the verb framework Sarg? i saw your post in that post.
#5
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
August 20, 2019, 12:56:52 AM
indie devs = usually are only 1 or a few people. Like Rimworld was one such example an indie dev game, you think that a bunch of people saying it's a good game, n then follow ur piracy mentality and just saying it's a good game would've gotten it to 1.0 if dev didn't see it as a viable income? i know if i can't afford to buy a game, then well i don't have it. Plain and simple.
UR FRIEND IS A PIRATE SCUM. sorrryyyyyyyyyyyyyyyyy runneeeeee, this mood looks super super cute.
#6
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
August 19, 2019, 11:04:26 PM
lol justifying piracy lol......thats refreshing

what ur saying is exactly like going to a restaurant and ordering something for $30 and eating it and not paying for it, just so you can enjoy the sauce and the salad? Because that is exactly what piracy is just a virtual form of it, because you can't put a face or a brick and mortar building to it you feel that it's okay and justified? it's people like you that indie company are so fearful of coming up with new n creative ideas, because people like you think it's okay to steal intellectual property, it is SOMEone's income. Luckily from the visits on this post, the vast majority of people just coming here and then going to steam to get it. Otherwise this game would have never taken off and died somewhere back in the alpha days with the kind of mentality it's okay i cant afford it so it's okay for me to steal it.
#7
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
August 19, 2019, 08:25:01 PM
Runne,
do they come with fluffy tails? i saw the mod on steam but currently at work so havent had the chance to try it out.
#8
Releases / Re: [1.0] Rabbie, The MoonRabbit Race
August 19, 2019, 08:19:04 PM
And why isnt he allowed to post a forum post? DRM-Free users can always input the registered email address into ludeon page and it gives them a steam code. Pure DRM-free these days imo is just cracked version of the game.
#9
Quote from: Orion on July 20, 2019, 08:56:46 AM
Hey guys, if you've been enjoying this mod and always wanted to give a token of appreciation, that's possible now!

I've set up a Patreon page where you can become a patron for a tiny donation. For less than a coffee's worth, I will love you forever and also you will be able to vote for which feature should be added next.



i saw this and i just had to do it. thanks for all the hardwork since alpha days XD
#10
Releases / Re: [1.0] Verb Expansion Framework (v1.0)
August 05, 2019, 04:05:43 AM
Quote from: SargBjornson on July 30, 2019, 07:30:35 AM
Awesome, I'll run some tests and switch over!
cant wait!!!
#11
u dont need the pawns to empty the septic tanks btw. you dont even need a septic tank. Unless you want to collect the sludge to make fertilizer. When the septic tanks get full any more waste goes directly into the sewage outlet. For me I dont use the fertilizer side of the mod so I skip the septic tank all together and let all sewage go directly to the outlet.

Septic tanks also work as a sewage treatment alot slower than the proper sewage treatment.
#12
4M Mehni's Misc Modifications has logging mode still enabled. It's generating harmony.log file on desktop on each time rimworld start up.
#13
Unfinished / Re: [1.0]Lost Forest (WIP)
June 17, 2019, 04:52:26 AM
does anyone have a copy of 0.3.1. Didn't realise this mod was getting taken away :(
#14
Like right now Orion. If the visitors are hungry they will pull out food from their inventory, and go to closest table to eat. If a pawn entertains them during this period, they will stop, they will drop their food and stand there to be entertained, then afterwards pull out another meal and continue heading for closest table to eat. ( Good way to steal their food XD).

This isn't the case however if they are helping out, mainly happens with hauling. They will kind of stand there, but before the entertain bar can start, they continue with helping out and run off, getting too far for the pawn to entertain. And the process loops with the pawn chasing them and trying to entertain and them running off.

My suggestion would be something similar to this mod:

https://github.com/Weilbyte/SnapOut

Where it "stuns" the colonist (in this case the visitor) before starting the calming down process (this case the entertaining job) and they go back to what they were doing afterwards.
#15
Quote from: Orion on April 30, 2019, 03:01:57 AM
I don't think you'd like it if they dropped your stuff all around the base because they got interrupted...
well right now if the pawn finally catches them and initiate the entertain (progress bar comes up) they drop the stuff anyway.It's just they run off before that progress bar can start. So maybe make them end current task when the pawn initiates the interaction which might give enough time for the progress bar to start, not sure maybe just disable entertaining them when they helping like you suggest. It only becomes troublesome when they are hauling other jobs are usually fine.

edit: spelling