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Messages - Zorbane

#1
I've been keeping prisoners in a room to train my doctors and two of them eventually fell in love and tried to get married.  I got the "so and so are getting married, the colonists are going to celebrate" message but nothing actually happened so I ignored it.  Eventually they tried to escape and both ended up getting killed (the guy by infection and the girl by going berserk and my brawler hitting her on the head too hard). 

The next time I tried to load a save I got "Error while loading a map.  See error log for details"

I go there and I see this:

Quote
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object

  at RimWorld.LordJob_Joinable_MarriageCeremony.CreateGraph () [0x00000] in <filename unknown>:0

This is what clued me in to what was wrong.  So I checked the save file and I found this (in quotes).  I'm pretty sure that's what it was because I removed it from the save and that fixed it

Quote
<li>
               <loadID>413</loadID>
               <faction>Faction_4</faction>
               <ownedPawns />
               <avoidGrid IsNull="True" />
               <lordJob Class="LordJob_Joinable_MarriageCeremony">
                  <firstPawn>null</firstPawn>
                  <secondPawn>null</secondPawn>
                  <spot>(130, 0, 224)</spot>
               </lordJob>
               <ticksInToil>1319162</ticksInToil>
               <initialColonyHealthTotal>860193</initialColonyHealthTotal>
               <extraForbiddenThings />
               <lordToilData>
                  <keys>
                     <li>1</li>
                  </keys>
                  <values>
                     <li Class="LordToilData_MarriageCeremony">
                        <spectateRectAllowedSides>All</spectateRectAllowedSides>
                     </li>
                  </values>
               </lordToilData>
               <triggerData>
                  <keys>
                     <li>4</li>
                  </keys>
                  <values>
                     <li Class="Verse.AI.Group.TriggerData_TicksPassed" />
                  </values>
               </triggerData>
               <curLordToilIdx>0</curLordToilIdx>
            </li>

Let me know if you need a save

#2
General Discussion / Re: Evil Ships
April 21, 2015, 02:17:25 PM
Quote from: Goldenglade on April 21, 2015, 02:14:17 PM
Am I the only one who will build a battery/solar panel with like 2-3 guns around the site and block it off with like 2 colonists to monitor it once it's go time?

I do this too!  100% safe, just costs as lot of metal.  Same method for those ancient rooms
#3
Bugs / Re: [W|.254B] Visual Bug
December 15, 2013, 05:04:07 AM
Can you double check what version you are running?
#4
Support / Re: RimWorld Wont Start Help Pleases
December 05, 2013, 12:33:47 PM
What version of directx do you have?
#5
Bugs / Re: W-254 Mad Muffalo spawns bomba squirrel
December 02, 2013, 02:17:26 PM
holy crap that sounds awesome
#6
Bugs / Re: That Foggy Rain
November 24, 2013, 04:03:36 AM
To take screenshots you either press the f11 or f12 key (can't remember off the top of my head)

If you zip the save file up it will become small enough to attach
#7
Try disabling your antivirus.
#8
Bugs / Re: That Foggy Rain
November 23, 2013, 04:51:11 PM
Do you have a save game with it going haywire?
#9
Support / Re: Power distribution based on distance?
November 19, 2013, 07:47:48 PM
That is certainly weird, did you accidentally turn them off?
#10
General Discussion / Re: Most useless colonist.
November 19, 2013, 07:46:57 PM
Quote from: ShadowDragon8685 on November 11, 2013, 09:59:18 AM
Actually, Con Artist raiders refuse to fight. Which makes it odd that they will attack in raids.

...

The way I see it they're the guys who are like "Yeah lets go raid those colonists yeah yeah!" and then hide in the back.

If they (the raiders win) they get to reap the spoils of war.  If the raiders lose they get to run away alive while the suckers they conned into attacking lie in a pool of blood.
#11
Bugs / Re: Chill Cassie Classic sends killer wave 3s
November 19, 2013, 06:08:06 PM
Quote from: Semmy on November 19, 2013, 08:20:58 AM
Time for melee weapons tynan.
Than you can give 2 a pistol the rest stones and sticks

That'd be a neat idea.

You could have normal melee weapons (swords, axes) or more mundane tools turned into weapons (pipes, hockey sticks)
#12
Ok just checking because the error message said "Application Name:   RimWorld250Win.exe" so I wanted to be sure :)
#13
Are you running version 250?  The latest is 254b
#14
Support / Re: Bug ???
November 19, 2013, 12:35:30 PM
upgrade to the latest version 254b
#15
I tried it and rimworld exploded spectacularly.  The output file is attached.

There's a million NullReferenceExceptions.  I did notice this though "Version mismatch: Map file is version 0.0.254 rev38004, we are running version 0.0.254 rev38031."

[attachment deleted by admin: too old]