If it'll help with mod creation and in general, then yeah, wait until you've got more coming along to release it.
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#1
General Discussion / Re: Should Ludeon release Alpha 17 as refinements, or wait for new content too?
February 08, 2017, 04:49:07 PM #2
Releases / Re: [A16] Remote Explosives (1.11.1)
January 23, 2017, 10:32:20 AM
Wait, what's so much worse about harmful gasses when the mod already adds ways to violently dismember and kill people?
#3
Releases / Re: [A16] Remote Explosives (1.11.1)
January 23, 2017, 06:47:30 AM
Would there be any chance of something like an acid vapour or poison gas?
#4
Unfinished / Re: [A16] Biomes! Mod Series
January 22, 2017, 08:10:46 AM
Dude, this is fucking dank. I'll give it a shot and see if any bugs/issues crop up.
Or... not? It says the version is 15, yet the thread says A16.
According to Erdelf in the Discord, the version up there isn't the latest one.
Also, it apparently requires the Alien Races Framework, yet that isn't mentioned at all.
Or... not? It says the version is 15, yet the thread says A16.
According to Erdelf in the Discord, the version up there isn't the latest one.
Also, it apparently requires the Alien Races Framework, yet that isn't mentioned at all.
#5
Outdated / Re: [A12] RimBeast(v0.121): Another hive (22/09/15) *Hot fix
January 16, 2017, 08:50:42 PM
Any chance of an A16 update?
#6
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 16, 2017, 08:37:53 PM
Which mod is it that adds the craters/crater event? I keep seeing screenshots with them in it, and people say that it's from Hardcore SK. Is there any option for that specific portion as a standalone, or would that be possible?
#7
Releases / Re: [A16] Rikiki's M&Co. (08-01-2017)
January 13, 2017, 09:21:39 PM
Can we get an updated laser fence?
#8
Outdated / Re: [A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)
January 05, 2017, 11:00:43 AM
Would this be compatible with Vegetable Garden? It seems to add some of the same sorts of plants, and I'm unsure if they'd work in recipes. If it isn't compatible, would some form of compatibility patch/in-built thing be potentially doable?
#9
Releases / Re: [A16] Less Arbitrary Surgery (2017-1-3)
January 03, 2017, 08:43:02 PM
But is it compatible with EPOE, and if not, when will there be a compatibility patch?
#10
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
October 19, 2016, 08:03:03 AM
Would a Steam Workshop upload be possible?
#11
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
October 18, 2016, 10:42:39 AM
Don't know why, but Ironhusk Beetles aren't appearing.
#12
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 06, 2016, 10:03:34 PM
Hunting appears to bug out. When they first had ammo, they hunted just fine. They didn't actually kill anything, but they tried to hunt just fine. Once they had to reload, it all went to hell, and now they won't hunt at all. I can't even get them to manually reload, despite over a thousand rounds of ammo sitting right next to them. They're using Sniper Rifles with 7.62x54mmR cartridge (FMJ), and it worked fine originally. I can't have them reload undrafted. I can't have them do it drafted. Assigning a uniform/loadout does nothing. Having them drop the weapons and ammo and pick them back up does nothing.
I'm not sure if this is an actual bug, or if I'm screwing up on my end, or what. It worked originally, with that exact ammo and weapon combo, and now it doesn't.
Do I have the ammo wrong?
Edit: Nevermind, got it.
I'm not sure if this is an actual bug, or if I'm screwing up on my end, or what. It worked originally, with that exact ammo and weapon combo, and now it doesn't.
Do I have the ammo wrong?
Edit: Nevermind, got it.
#13
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 06, 2016, 07:40:10 PM
Is Combat Realism Defense updated?
Is the EPOE and Rimfire patch currently working?
Is the EPOE and Rimfire patch currently working?
#14
Releases / Re: [A14] Glitter Tech v1.65 - New Surgery free version
August 06, 2016, 07:34:23 PM
Would a version of this that doesn't add weapons be possible, or a compatibility patch for Combat Realism?
#15
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 06, 2016, 06:12:10 PM
How does this mod interact with other mods that add new weapons? Examples like RT's Weapon Pack, Rimsenal - Ferals, and Glitter Tech?
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