Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dude1925

#1
Quote from: kaptain_kavern on July 19, 2016, 03:04:24 AM
https://ludeon.com/forums/index.php?topic=21718.msg236016#msg236016

Well at least we have Morgloz to save the mod kaptain. Speaking of which, Morgloz, have you tried to ask Latta if you can take over the mod officially, now that we know its not going to get an offical update? It would probably be better for everyone.
#2
Well someone made an unofficial update to A13, so maybe we'll see him do it again or someone else will. All we can do is hope for now.
#3
Outdated / Re: [A14] Community Core Library v0.14.0
July 15, 2016, 05:48:23 PM
I am absolutely stupid... For so many version of the game i had broken mods because I misread the install instructions. This is a blessing if you actually function like a semi-intelligent human being.
#4
Does anyone know if this going to be updated to A14? The mod is indescribably useful for colonies in the "extreme" temperature zones.
#5
I'm not sure why this is a bug, considering there doesn't appear to be anything that would conflict between the two mods, but there is an issue with this and Edb's Prepare Carefully. The problem is that it breaks the prepare carefully button with both loaded. I'm only certain these two are the problem because they work as they should with out the other mod activated, but together they break the button. Whether its me just being stupid or an actual conflict, I'd like to have some help, as both mods are great.
#6
Quote from: hoho on April 07, 2016, 02:40:56 PM
I'm almost certain prepare carefully won't be added to game (unless as a developer-mode) but interface should definitely belong in vanilla. I've been playing on a13 for a few hours and not having the portraits makes it rather tedious.

I have to agree with you partly, I think we should be able to customize the appearance of the first colonists we get at the start of the game, but the other features are a bit to cheaty to be vanilla, even with the points system being on.
#7
Mods / Re: A2B Alpha 13 Changes Poll
April 06, 2016, 08:05:25 PM
Quote from: Shinzy on April 01, 2016, 02:36:17 PM
Quote from: A2Bcorp on April 01, 2016, 02:16:37 PMhow to move forward with the mod for the next release.

Ooh ooh I know this one!
is it with a conveyor belt?

Shot me please, I can't believe I laughed at that pun/joke (not really sure how to qualify that one).
#8
Quote from: Chadisko on April 06, 2016, 05:47:50 PM
Quote from: Dude1925 on April 06, 2016, 05:42:24 PM

Dude, Alpha 13 literally just came out, give the guy a few days before asking.
i know, that is it why i say no haste or pressure. i don't want know a date , just is the dev still working on the mod or is abandoned

Well then I would assume he still is as there wasn't really a need to update the mod between now the last game patch and now, so we will probably here something from him in a week or so, given how he reacted to previous versions of the game.
#9
Quote from: harpo99999 on April 06, 2016, 05:42:58 PM
and a13 is now out, see tynan's blog

I don't know if you noticed, but this tread was made on April Fools Day.
#10
Quote from: Chadisko on April 06, 2016, 05:01:30 PM
is the developer still activ and a update for alpha13 is planed, or is the mod inactiv? No haste or pressure, it just wanted to know, because i love the mod :)

Dude, Alpha 13 literally just came out, give the guy a few days before asking.
#11
Anyone else have the tiny wireless power node texture problem?
#12
Does anyone else have problems trying to place the vents on the re-enforced walls from clutter? If so, has anyone found a fix?
#13
Can anyone tell me what im forgetting? Im trying to make it so i can craft the automated turret base, but it still doesn't seem to be work. I re-enabled the research and added the category to the def, but nothing happened.
#14
Alright, so i cant get the operations button to appear, i am using edb interface, and i toggled the animal tab, but it still didnt show up. Can i get a hand over here? The would be really useful if i could get it to work.
#15
I read that Droids doesn't work, but does anyone else have problems with the Manufacturing module? In my case I can't build the control console.