I'm new to the game, and already I'm wondering what incentive there is to build outdoors. I understand that I can simply "just say no" to making a mountain vault. But ideally a game should present one with tradeoffs that make the outdoor/indoor decision an interesting one. I do think I'll try making my next colony outdoors just because I want to. But I'm curious -- are there any advantages to a non-mountain colony?
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#2
Mods / Re: Mod with extended tech tree & more stuff to make?
July 31, 2016, 03:15:45 PM
Thanks. I suppose I should have mentioned that I've already spent a lot of time perusing the Released forum; I just was wondering if there was a single mod that really focuses on adding to the tech tree and the list of craftables. A mod whose main purpose is to make a much larger tech tree and much larger list of things to craft. It sounds like I may want multiple mods. I'll just keep poring over the long list of mods in the Released forum, I guess.
I don't have dropbox, but it's okay, I'll just keep looking myself. Thanks again.
I don't have dropbox, but it's okay, I'll just keep looking myself. Thanks again.
#3
Mods / Mod with extended tech tree & more stuff to make?
July 29, 2016, 07:21:03 PM
Hi all,
I'm pretty new to the game, and I'm loving it. I'm wondering: is there a mod that adds a lot more stuff to the game -- more techs and more things to craft? I like making things.
Thanks in advance.
I'm pretty new to the game, and I'm loving it. I'm wondering: is there a mod that adds a lot more stuff to the game -- more techs and more things to craft? I like making things.
Thanks in advance.
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