Quote from: Ventrue on June 14, 2016, 03:32:14 AM
Anyone know what causes pawns to start doing 10 jobs in 10 ticks? (ex. John started 10 jobs in 10 ticks. lastJobGiver=RimWorld.JobGiver_Work, curJob.def=HaulToCell, curDriver=Verse.AI.JobDriver_HaulToCell). Getting it once in a while doesn't cause any issues but getting it repeatedly will drop fps to 1. I don't think the issue is related to any mod.
In case someone else is having the same problem in the future;
I figured out that if you build the nano-printer on top of a stockpile zone. the spot in front of the printer (also in zone) gets bugged and you cant put any resource into that square.
so any time a colonist goes to pick something up and place it in that problem zone.
Code Select
John started 10 jobs in 10 ticks. lastJobGiver=RimWorld.JobGiver_Work, curJob.def=HaulToCell, curDriver=Verse.AI.JobDriver_HaulToCell