Minor update released today:
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v1.4.1
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Adjusted heat/cold insulation values on apparel
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v1.4.1
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Adjusted heat/cold insulation values on apparel
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Show posts MenuQuote from: Harry_Dicks on February 15, 2018, 08:04:08 AMIt is an old screen shot, and has already been fixed in a previous release.
Is this an artifact of a "selection tool/lasso" from an editing program? Will this appear in everyone's game if they use this weapon? Or maybe this only appears with certain backgrounds, specific zoom levels, and/or some other unknown factors? Or has this been addressed and this is just an old screenshot?
I'm very inquisitive
Quote from: Pepelnica1488 on May 26, 2017, 06:23:28 AMTo make this criticism constructive...what in the mod specifically do you feel is unbalanced?
so disbalanced
v1.4.1
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- Adjusted heat/cold insulation values on apparel
v1.4
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- Updated mod for Rimworld 1.0
v1.3.2
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- Fixed issues with traders not having cybernetic implants
- Adjusted commonality of some items
- Various minor bug fixes
1.3.1
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- Bug fixes and returned missing nomad weapons
1.3
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- Updated for beta 18
1.2
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- Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
- Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
- Updated color choices on apparel items
- Fixed some item descriptions
- Minor graphics tweaks
v1.1
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- Scratchers and Rippers damage increased to fix issue where fists were used instead of scratchers
- Fixed display of weapon reliability text
- Fixed smeltability of new guns
- Added craftable nomad weapons
- Kevlar Vest male back and hulk back graphics update
- Heavy Leather Jacket graphics update
v1.3.1
- Adjusted heat/cold insulation values on apparel
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v1.3
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- Updated for Rimworld 1.0
v1.2
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- Updated for beta 18
v1.1
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- Added new factions - Lazarus, IEC, Petrochem and Sovoil
- Added faction specific uniform items
- Added faction icons
Quote from: The Man with No Name on May 02, 2017, 06:27:33 PMI think owned items be stored in the pawn's bedroom, or in the case of a barracks, on or next to their bed/sleeping spot. Although the equipment rack would work as well, with the pawn taking ownership of the entire rack itself.
Could also take it further and link it in with the equipment rack, or similar wardrobe/cupboard furniture item, so there are places where these items could be specified to be stored.
Quote from: Robloxsina66 on April 11, 2017, 12:37:57 PMGood idea. I will add that to my ToDo list to see if I can figure out the best way to accomplish this.
you should make Gas mask and radioactive Stuff incase Toxic fallout comes in land