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Messages - kutch

#1
Releases / Re: [B19] Small Power Cell
August 30, 2018, 10:19:03 PM
Hi, just tried the DropBox link and gave me a 404 error.
#2
Hi Fluffy, so cute n fluffy you are..

I always look forward to your mods, they're a huge help and thanks for always keeping them updated!

Just a bunch of thanks!  You rock!
#3
Releases / Re: [B19] More Lamps
August 30, 2018, 12:17:40 PM
Thanks, no errors now.  Can't wait to play, later today..  :)
#4
Releases / Re: [B19] More Lamps
August 30, 2018, 01:19:45 AM
Hi, just downloaded and installed, but get the following error in a vanilla game.  Unchecked all the mods downloaded so far (only 4 others) so core and yours was only selected ones.  Thoughts?

RimWorld 0.19.2009 rev493
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Config error in LightPillar: is minifiable but not in any thing category
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Config error in LightPillar: graphicData defines a shadowInfo but staticSunShadowHeight > 0
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Config error in LightPillar: is minifiable but not in any thing category
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Config error in LightPillar: graphicData defines a shadowInfo but staticSunShadowHeight > 0
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#5
Thanks for such a great mod!

Is it possible to setup multiple pull settings, on a puller, to satisfy multiple small stockpiles down the line?  Example: Multiple crafting stations on the same line requires different materials. 

Could setup multiple lines / pullers to handle this but on a large stockpile need many nuke power plants just to power.
#6
Wonderful news, thank you!
#7
Outdated / Re: [A17] Economic Stability
June 01, 2017, 02:36:56 PM
Thank you for this mod.  Always great to see more mods!

Question:  Is there a way to change the percentage?  So instead of always being equal, could we make it 10% of original value and/or 200%?

Maybe even a way where it adjusts over time as build up rappor with the trader(s), or they could give us a better rate the more we trade?  Just some thoughts.

I do like the premise of this mod.
#8
Outdated / Re: [A16] Luciferium production mod
December 22, 2016, 08:36:04 PM
Thanks, looking forward to playing with this!
#9
Quote from: Devon_v on November 12, 2016, 10:26:33 PM
That's the CCL bug that has the whole thing held up.

Harump...  Phooey....

Thanks for letting us know!
#10
I have a possible bug to report, and just spent some time going through the mods to figure out which one(s) it was.

Rimworld ver 0.15.1729

The problem exists with Core and Combat Realism enabled, with those being the only two mods selected.

For building items, and deconstructing too, it doesn't list any resources as being required.  i.e. if want to build a wooden wall, doesn't list anything material requirements.  Did not try building anything but did deconstruct existing "default" walls that exist when first land, and no stone blocks were left after deconstruction.

Again, this happens only when combat realism is enabled.

Thoughts?  Could it be older version of RimWorld, but still 15?

Either way, must say great work!
#11
Thank you, starting a new game for this.

Hope CCL is making progress.  I also thank them too!
#12
Thank you for updating!  Looking forward to using this!
#13
Excellent mod and I like the premise so far...

However, for non steam players (such as myself), is there a way to change the name from ??? to something meaningful?  At the time I'm posting this there were two of us...  At least two....

Thanks, and I look forward to see how this'll progress in the future!
#14
I am having an issue.  Am not sure it is related to this mod, but it did start immediately after building upper pipe and one of the cooler thingies that connect to the pipe.  At this point I haven't completed research (Temperature Control), not sure if that's related to this error.  Prior to building them, had the blueprints laid down for at least one game day before forcing a person to build it.

The screen goes black after constructing the upper pipe, and can see white text where my characters are (four of them).  When anything moves it leaves a trace on where the characters are.

Mod order (tried changing it around, this is last version):
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>LT_RedistHeat</li>


This is the log that was output (sorry for length)
Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3910]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
......
XML error: Could not register node named "BuildingBase" in mod LT_RedistHeat because this name is already used in this mod.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <version>0.12.1</version> doesn't correspond to any field in type ModHelperDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <basePowerConsumption>10</basePowerConsumption> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shortCircuitInRain>false</shortCircuitInRain> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <soundPowerOn>PowerOnSmall</soundPowerOn> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <soundPowerOff>PowerOffSmall</soundPowerOff> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <energyPerSecond>0.1</energyPerSecond> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <basePowerConsumption>20</basePowerConsumption> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shortCircuitInRain>false</shortCircuitInRain> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <soundPowerOn>PowerOnSmall</soundPowerOn> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <soundPowerOff>PowerOffSmall</soundPowerOff> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <energyPerSecond>0.15</energyPerSecond> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
......
Community Core Library :: Library Core :: Validation :: Errors during validation
Community Core Library :: ModHelperDef :: Passed validation, requesting v0.13.1.1
Community Core Library - Vanilla Tweaks :: ModHelperDef :: Passed validation, requesting v0.13.1.1
ModHelperDef :: RedistHeat :: RedistHeat ::
Null or empty 'minCCLVersion' requirement
LT_RedistHeat :: ModHelperDef is invalid


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.516134 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5678.
Total: 21.460711 ms (FindLiveObjects: 0.279579 ms CreateObjectMapping: 0.285737 ms MarkObjects: 19.803761 ms  DeleteObjects: 0.056244 ms)

Platform assembly: C:\Temp\RimWorld1135Win\RimWorld1135Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Initializing map from file Palo Pinto with mods Core, Community Core Library, Community Core Library - Vanilla Tweaks, and LT_RedistHeat
......
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198302 at (26, 0, 46): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198381 at (21, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198358 at (22, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198341 at (23, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198335 at (24, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198318 at (25, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198287 at (26, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198274 at (27, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception printing RedistHeat_DuctPipeUpper198293 at (28, 0, 47): System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at Verse.Thing.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.MissingMethodException: Method not found: 'Verse.Printer_Plane.PrintPlane'.

  at RedistHeat.CompAir.CompPrintForAirGrid (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at RedistHeat.Building_DuctBase.PrintForAirGrid (Verse.SectionLayer layer) [0x00000] in <filename unknown>:0

  at RimWorld.SectionLayer_AirNetOverlay.TakePrintFrom (Verse.Thing t) [0x00000] in <filename unknown>:0

  at Verse.SectionLayer_Things.Regenerate () [0x00000] in <filename unknown>:0

  at Verse.Section.RegenerateAllLayers () [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.RegenerateEverythingNow () [0x00000] in <filename unknown>:0

  at Verse.MapIniterUtility.<FinalizeMapInit>m__52F () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LT-RH: Initialized RedistHeat.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0

  at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)


Have downloaded latest version of this mod, and the common core version downloaded last week some time, all in a fresh install of RimWorld.

NOTE:  Modified debug log slightly to make it fit into the 20K character size limit.  Removed lots of lines.
#15
Quote from: KingOfAwesomnia on January 16, 2015, 06:29:48 PM

  • I'm busy developing the rest of the server system, this is quite a bit of work because I also have to develop a complete user and log-in system so that people can have accounts to manage their mods. Yes I know, yet another account you need, I'm very sorry but this is the best way to do things. I also could tie them to the launcher, but then if you change devices or your pc crashes or something, your mods would be... *pause for dramatic effect* lost forever!

Not sure how feasible this is, and how far along you are, but there are different ways to authenticate other than you having to store user id's/pswd's on the server.  One such thing would be authentication via google (assuming they have a google account), openID, and/or maybe authentication via ludeon.com, if that's available.

My general understanding of them is that you include some stuff into the web page which calls, or redirects, them to login using google, openID, etc, and then you're passed back a status, or token, saying they authenticated properly.