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Messages - Michigo

#1
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 13, 2016, 03:51:21 AM
Quote from: 1000101 on November 12, 2016, 10:17:56 PM
Mostly it's a time limit that is keeping it back.  I only have a couple hours a week I can dedicate to it so a bug which only takes a couple hours to fix, takes a week to fix.

That's a little sad. :(

But it's not like people like me are in a position to complain.
We invest exactly zero hours per week and are basically freeloaders.
#2
Ideas / Re: I want to go full 90's in this game.
November 06, 2016, 05:01:36 AM
Quote from: niklas7737 on November 05, 2016, 05:50:00 PM
That's still not very precise. For example, women's immune systems work better than men's. I'd consider that a physical aspect as well.

If we go down that route:
- Women can't handle cold climates as good as men.
- Women can endure pain better then men.
- Bonus: Plus an endless amount of additional variations between males and females...

Both could be implemented into rimworld.
But nothing in this topic is needed to make Rimworld a better game, hence it would be a waste of time at this point in development.

For those that REALLY care for some reason:
A simple mod would suffice.
#3
Ideas / Re: I want to go full 90's in this game.
November 05, 2016, 03:14:49 PM
Quote from: Razzoriel on November 05, 2016, 02:25:02 PMIs there any way outside modding we can make it so the game does not pander to progressiveness?

Just because the devs didn't take the time to add extra modifiers based on sex, doesn't mean there is any agenda at all.

In fact Tynan pretty much doesn't care about political correctness at all.
We can do all kinds of uber nasty shit in rimworld and i bet he gets a laugh out of every SJW that somehow gets offended by rimworld. :D

PS:
You forgot to mention the +3 modifier to cooking woman should have by default.
Ofc they also need a -2 to research and -1 to shooting. /sarcasm
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 04, 2016, 03:39:01 PM
Quote from: jmababa on November 04, 2016, 10:37:13 AMCCL is obsolete mods that required CCL don't need it anymore if not all

This certainly explains why the CCL team invests countless hours of their own time into something with more our less no personal $ return. /sarcasm

I hope for the best aka a clean A15 release in the not to distant future. :)
#5
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 18, 2016, 10:00:36 AM
"A man is only as good as his tools."
― Emmert Wolf
#6
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 16, 2016, 10:31:30 AM
Quote from: skullywag on September 16, 2016, 08:49:52 AM
meh, its fun. I dont mind personally, takes a lot more than internet scumbags to annoy me. ;)
Sooner or later everybody ends up having his own haters, but how cares?
Usually they can only hurt those that do care.

What really matters is how many "friendlies" someone earns on the www.
Haters are easy to attract, while good fans are hard to breed.

PS:
Keep up the good work with CCL, i'm more the willing to wait to see Rimworld A15 in all it's modded glory (it's worth it!). :)
#7
General Discussion / Re: Should I Recruit?
September 12, 2016, 05:01:05 AM
Quote from: Sanaart on September 12, 2016, 03:54:58 AM
I had one of these guys... Except he was much much better at art. I don't think I would recruit; at least if he was better at art he could do that all day, but he will be idle all the time.

I would recruit him, either he dies in combat or ends up being a master artist someday. :)

Granted, there is a slim possibility he might end up burning to death... pyros are fun!
#8
It's certainly not "the best game ever", but it has a solid foundation and much room to grow further.

I already like it very much at this point in time, and i see a bright future for Rimworld in the niche it's positioned in.

The game closest to being "the best game ever" for my personal taste was Warcraft 3 + it's bazzilion funmaps.
Come to think of it: both Rimworld AND Warcraft 3 have a solid foundation and a strong modding community. :)

PS:
We need a Temple-of-Tynan mod asap!
#9
General Discussion / Re: Infestation again
August 19, 2016, 04:50:52 PM
Quote from: SimpleMachine88 on August 19, 2016, 02:01:43 PMThe safe place in rimworld is offplanet.

Until it isn't anymore.
Tynan won't rest til the very last safespace in his game is crushed. :D
#10
General Discussion / Re: Infestation again
August 19, 2016, 03:41:11 AM
Quote from: submarine on August 18, 2016, 06:13:57 PM
From what I have seen there are situations when you have a underground base you can lose 1 2 or even more paws at once and there is nothing you can do about it other then not build your base in a cave.  So plse tell me, how do you minimized the risk by a lot?

Like SpaceDorf showed you should avoid dead ends and small corridors whenever possible.
Your colonists should always have more then one way to escape sudden danger.

Ofc no colony is 100% safe, but rimworld isn't about perfect security anyways.

You can always go the extra mile and be uber paranoid about bugs.
Like having stone walls and coolers (switched off) build into most of them, just to "overheat" aka burn to death any and all sudden infestations.

Am i the only one that laughed at SpaceDorf saying Submarine should think submarine? :D
#11
General Discussion / Re: Infestation again
August 18, 2016, 04:34:05 PM
I like infestations.
Granted i never dig only 1 tile wide tunnels into mountains that can result in deadly bug-traps for my colonists.

If done right the odds to loss colonists by a sudden infestation in your base can be minimized by a lot.
#12
Quote from: lowdegger on August 18, 2016, 03:34:23 PM
"I'm fine with all the murder and mutilation and forced organ harvesting and slavery and everything, but not DRUGS!" - some people

lololol

I second this, with a slight but:

The real extreme stuff (like murder etc) is such an extreme taboo irl that we can fantasize about it with little to no problem.
Drugs on the other hand are a common problem for many people, i think we are much less likely to see a player go on a slave murdering spree then on a drug binge.

That's why the topic of drug use in games is more sensitive then butchering slaves for their meat and organs.

Personally i'm fine with ANY crazy idea and taboo out there.
I wouldn't mind a feature that allows "breeding" humans just to throw the newborn babies later into a tank of "tame" piranhas for some additional colonist joy and/or as offering to satan himself.  ;D

But i'm pretty sure there is a limit to vile stuff that can be put into the game til to many players start screaming WTF! 
#13
Quote from: kanukki on August 18, 2016, 06:36:37 AM
Hey Tynan, I just started up and was a bit surprised to see drugs as 'marijuana' and 'coca'. I'm certainly not offended myself, but I imagine not all folks/govts/game ratings boards are as enlightened. I think Prison Architect (or some other game?) had to change the realistic names of the drugs to more fantasy names to avoid potential trouble.
Many older games have avoided real drug names for this very reason.

The important question is:
Does it matter in 2016, or is it a problem of the past?
#14
General Discussion / Re: solar not working?
August 14, 2016, 06:17:13 AM
Small lil detail:
Without mods natural roofs (in mountaincaves) can't be detroyed. ;)
#15
What about fire?
Does it count as attack if the area they are in "just" happens to catch a lot of heat?

Ok, that would destroy most loot anyways. ^^
But would freezing them to death work ?