I'm back from Mordor with the r...erm, patch notes. Didn't check Hair mod or Storyteller mod.
TLDR Version:
Everything got a big boost to WorkToMake (probably because of my post so you can blame me for this one
)
Greydale stuff nerfed
Kinetic stuff buffed
Suppressor thinger suppresses now
Might have fixed feral hoods problem
Changed all preview pictures
@rooki1 your grenade fix was incomplete - you missed the opening bracket typo "<explosionRadius >". Also, did you mean to remove WorkToMake entirely from the Fed Jumpsuit?
I think it's really encouraging how you listen to feedback, by the way. Thank you.
The exhaustive patch notes, from 0.71 to 0.72.
TLDR Version:
Everything got a big boost to WorkToMake (probably because of my post so you can blame me for this one

Greydale stuff nerfed
Kinetic stuff buffed
Suppressor thinger suppresses now
Might have fixed feral hoods problem
Changed all preview pictures
@rooki1 your grenade fix was incomplete - you missed the opening bracket typo "<explosionRadius >". Also, did you mean to remove WorkToMake entirely from the Fed Jumpsuit?
I think it's really encouraging how you listen to feedback, by the way. Thank you.

The exhaustive patch notes, from 0.71 to 0.72.
Code Select
====================== v0.72 ======================
Rimsenal: Core
- Changed preview picture
- Carbon Suit WorkToMake increased from 14,200 to 64,200
- TacVest WorkToMake increased from 15,000 to 75,000
- TacHelmet WorkToMake increased from 12,000 to 32,000
- Exoframe WorkToMake increased from 18,000 to 98,000
- Laconian Pioneer Armor WorkToMake increased from 35,000 to 105,000
- Laconian Pioneer Helmet WorkToMake increased from 18,000 to 30,000
- Drop Suit WorkToMake increased from 42,000 to 172,000
- Drop Suit Helmet WorkToMake increased from 19,000 to 49,000
- Nerve Suit WorkToMake increased from 40,000 to 110,000
- Nerve Suit Helmet WorkToMake increased from 18,000 to 39,000
- Bjorn Armor WorkToMake increased from 44,000 to 174,000
- Bjorn Helmet WorkToMake increased from 21,000 to 41,000
- Nemesis Armor WorkToMake increased from 41,000 to 161,000
- Nemesis Helmet WorkToMake increased from 18,900 to 38,900
- Lynx Pistol WorkToMake increased from 8,000 to 42,000
- GRC Carbine WorkToMake increased from 12,000 to 110,000
- GRC Carbine CoolDown increased from 0.6 to 0.65
- GRC Carbine WarmUp increased from 85 to 95
- GRC Carbine range increased from 28 50 29
- GRC Carbine BetweenBursts increased from 5 to 8
- GRM Marksman Rifle WorkToMake increased from 15,000 to 130,000
- GRS Support Machine Gun WorkToMake increased from 15,000 to 130,000
- GRS Support Machine Gun CoolDown decreased from 2.1 to 1.95
- GRS Support Machine Gun BurstCount decreased from 12 to 8
- GRS Support Machine Gun BetweenBursts increased from 5 to 12
- Jaguar Grenade Launcher WorkToMake increased from 19,000 to 120,000
- Caracal HV SMG WorkToMake increased from 14,000 to 59,000
- Hrunting Molten Rifle WorkToMake increased from 20,500 to 120,500
- Trollsverd Molten Pistol WorkToMake increased from 10,500 to 50,500
- Fafnir Siege Shotgun WorkToMake increased from 20,500 to 120,500
- Gramr AMR WorkToMake increased from 30,500 to 130,500
- Grendel Siege Gun WorkToMake increased from 60,500 to 160,500
- Muspell Suppressor Cannon WorkToMake increased from 22,500 to 122,500
- Muspell Suppressor Cannon Cooldown increased from 0.2 to 0.6
- Muspell Suppressor Cannon WarmUp increased from 18 to 36
- Muspell Suppressor Cannon BurstCount of 4 added
- Muspell Suppressor Cannon BetweenBursts of 12 added
- Muspell Suppressor Cannon ForcedMiss of 1.5 added
- All Grenades: partially fixed typo in "<explosionRadius >".
- Kinetic Rifle WorkToMake increased from 20,800 to 120,800
- Kinetic Rifle WarmupTicks decreased from 61 to 59
- Kinetic Rifle Range increased from 27 to 28
- Kinetic Rifle BurstCount increased from 1 to 2
- Kinetic Rifle BetweenBursts of 10 added
- Kinetic Pistol damage increased from 6 to 8
- Kinetic Pistol Warmup decreased from 70 to 59
- Kinetic Pistol WorkToMake increased from 17,800 to 47,800
- Thudd Gun damage increased from 5 to 10
- Thudd Gun WorkToMake increased from 26,800 to 126,800
- Kinetic Long Rifle damage increased from 22 to 28.
- Kinetic Long Rifle WorkToMake increased from 26,800 to 126,800
- Storm Cannon damage increased from 5 to 10.
- Storm Cannon WorkToMake increased from 35,800 to 155,800
- Shard Rifle WorkToMake increased from 20,500 to 120,500
- Swarmer WorkToMake increased from 25,500 to 125,500
- Spike Rifle WorkToMake increased from 35,500 to 135,500
- Shard Pistols WorkToMake increased from 20,500 to 120,500
- Microwave Emitter WorkToMake increased from 25,000 to 125,000
Rimsenal: Federation
- Changed preview picture
- Fed Jumpsuit marketvalue reduced (800 > 100) and WorkToMake value removed entirely
- Riot Gear WorkToMake increased from 39,000 to 159,000.
- Riot Gear Helmet WorkToMake increased from 18,000 to 32,000.
- Marksman Gear WorkToMake increased from 39,000 to 119,000.
- Marksman Gear Helmet WorkToMake increased from 18,000 to 38,000.
- Crucible Rifle WorkToMake increased from 20,500 to 120,500.
- Crucible Pistol WorkToMake increased from 10,500 to 50,500.
- Heat Cannon WorkToMake increased from 50,500 to 150,500.
- Crucible Precision Rifle WorkToMake increased from 40,500 to 140,500.
- Plasma Caster projectile speed reduced (5 > 4) and damage reduced (25 > 15)
- Plasma Caster WorkToMake increased from 50,500 to 150,500.
- Plasma Caster Range decreased from 25 to 20.
- Plasma Caster burst count reduced from 3 to 2.
Rimsenal: Feral
- Changed preview picture
- added "menuHidden = true" to all Feral hoods
- decreased meat and leather amount of Ogre (by ~half)
Rimsenal: Security
- Changed preview picture