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Messages - canadus

#1
WOOP this is amasing.
thanks for your great work, it apriciated. :)
i really like your mod...

Cheers
Canadus
#2
thanks for the ansver :)

it sucks i cant live without HSK as my base... soo manney other mods dont play nice with it.

cheers
Canadus
#3
hi there.

i have just build some shields to protect my base... then i got an mechanoid raid..
but the shields didnt stop any bullets... everything vent through like it was not there at all.

as a side note i am using HSK.. what can i do to test/fix this ??

cheers
Canadus
#4
Releases / Re: [1.0] Rimatomics | Rimefeller
February 12, 2019, 02:16:03 PM
Thanks alot Dubwise

Apriciate your work :)

cheers
Canadus
#5
Releases / Re: [1.0] Rimatomics | Rimefeller
January 09, 2019, 02:23:21 PM
thats just fantastic.

thanks for your answer.. now.. im off playing rimatomics

thanks alot for making the mods..
cheers
canadus
#6
Releases / Re: [1.0] Rimatomics | Rimefeller
January 09, 2019, 09:26:29 AM
that sounds great.. thank you,,
what about
Also the next version of Rimefeller adds fuel pipe connections for gas boilers in hygiene, and fuel processors in rimatomics so their fuel comps get topped up directly from fuel tanks via pipes"
?

cheers :)
#7
Releases / Re: [1.0] Rimatomics | Rimefeller
January 09, 2019, 02:37:16 AM
hi there..

any idea of when this is gona happen ?

"oh and i added support for a mod link feature where if you have the next version of hygiene running with rimatomics then you can enable water usage on cooling towers, meaning you will have to hook them up to water towers from hygiene, fill their 15,000L reservoir, and keep them topped up as they drift (lose water as steam), their cooling capacity will scale with their reservoir capacity. Also the next version of Rimefeller adds fuel pipe connections for gas boilers in hygiene, and fuel processors in rimatomics so their fuel comps get topped up directly from fuel tanks via pipes"

Cheers
Canadus
#8
haha   ooo maaan,,
i remember the buzzsaw from Ta..
Loved it.. :)

cheers
Canadus
#9
haha right you are  ;)

Cheers
#10
hi dubwise56

just wanted to say, thank you so much for making this mod,, your work is greatly apriciated.
.. but now you have giving me a hard choise,,, stop the A16 playthrough i am doing now, ( ben playing this world for 4 months now) or start a new game with a17 so i can play with your mod :)

argh,,, the world is cruel :)

cheers
Canadus
#11
Got a quick question  regarding the old a15 version..
Any way to change the fuel usage of the fuel power generator.
I think it use fuel way to fast...

Cheers
Canadus
#12
hi there,,

thank you.. didnt know the help button was that "helpfull"

hmm when i select battery it say i need "power and Electronics basics"  not advanced ??,, then again,, i nedded electronics basics so trying to research that.

thanks alot for the help :)


Quote from: CreepyD on December 06, 2016, 08:27:30 AM
If you go into Help, and then search for Battery it will tell you the research you need  - same for anything.
It's advanced electronics you need.
#13
hi thanks for your reply

i have
glassmaking, power, electricity, machiening....hmm dont know what it should be... ??

advanced machiening ???

Quote from: mcal9909 on December 06, 2016, 05:14:45 AM
This confused me for a bit too, cant remember off the top of my head but there is some tech called advanced electronics or micro electronics.. you need this before you can make batteries.. Its just after glass making on the tech tree.
#14
hi everyone,,

i have a small problem,,, i cannot build batteries... eventhough i "belive" i have researched everything i need,,i can build wires, switch conventional power,, but no battery ?

any tips ?
cheers
Canadus
#15
hi again.

thanks for your reply owl,,
would you say version a14 (4) is more easy then the old a13 (3.5) version
i liked how hard a13 was..  ??
cheers
Canadus