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#1
Ideas / Re: Mod Question
September 19, 2016, 09:43:16 AM #2
Outdated / Re: [A15] Jecrell's Tabacco and Cigarettes
September 16, 2016, 11:44:51 AM
what about a little feature like we had to dry those tobacco leaves in high temperature room before being able to craft cigarettes ?
As beer in A15 it would add more realism.
As beer in A15 it would add more realism.
#3
Outdated / Re: [A15] Plus Packs - Trading Plus, Disease Plus, and More (Last Update: 29Aug16)
September 15, 2016, 11:59:59 AM
Hi,
Your mod "Disease plus" isn't working with EPEO. Don't know if someone already told you
Your mod "Disease plus" isn't working with EPEO. Don't know if someone already told you
#4
Releases / Re: [A15] Chemicals extraction & Neutroamine crafting
September 15, 2016, 11:52:19 AM
+1 for neutroglycerin !
#5
Releases / Re: [A15] Chemicals extraction & Neutroamine crafting
September 14, 2016, 09:11:22 PM
i've seen that idea on reddit today and i thought it was amazing. And there you are bro, love it.
Thank you
Thank you
#6
Mods / More joy items ?
September 13, 2016, 01:24:42 PM
Is there any mod which adds joy items ? I couldn't find any.
Thank you for helping
Thank you for helping
#7
General Discussion / Re: No way to manufacture neutroamine
September 12, 2016, 05:44:30 PM
When you think about it, not being able to craft neutroamine is a good thing.
#8
Ideas / Re: Give mood buff "Justice served" when executing prisoners instead of mood debuff
September 10, 2016, 09:44:48 PM
I agree. You make me think of some kind of execution, like the pawns come around to see the prisonner getting kill. Basically like a party. Then they got the mood boost "Justice served". And the meeting in itself will be a joy activity
#9
Like the ultimate mental break :
-Depressive and pessimist are most likely to kill themselves
-Possibility of failure, will cause injuries to the suicidal (depending the way he did it)
-Special mood : "learned about [NAME] suicide attempt" in case of failure
-Can not happen at any time, only during mental break such as Berserk, sad wandered, etc..
-We can't do shit about it
-Happens rarely
-Highly affect the mood of the others pawns (way more than usual death of a friend)
-With guns, drugs, medicines, electricity the possibilities are huge
What do you think ?
PS : sorry for my bad english
-Depressive and pessimist are most likely to kill themselves
-Possibility of failure, will cause injuries to the suicidal (depending the way he did it)
-Special mood : "learned about [NAME] suicide attempt" in case of failure
-Can not happen at any time, only during mental break such as Berserk, sad wandered, etc..
-We can't do shit about it
-Happens rarely
-Highly affect the mood of the others pawns (way more than usual death of a friend)
-With guns, drugs, medicines, electricity the possibilities are huge
What do you think ?
PS : sorry for my bad english
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