As the title states, I'm wondering if anyone has an insight into possible rendering changes with the release of B19. I have a fairly simplistic mod that I put together a couple of years ago that adds the option to build fences and a few alternative styles of flooring (https://ludeon.com/forums/index.php?topic=26964.0) that surprisingly has remained fairly popular since I posted it. I haven't actively played RimWorld for a while now but I do try to keep my mods updated for the benefit of the players that enjoy using them so much. With the release of B19, however, I've run into an unexpected problem.
While testing my work to update my mod for compatibility with B19, I noticed that individual tiles of fencing were being rendered from their atlas seemingly "blown up" slightly within the game engine. This was resulting in the outer edges of individual tiles being cut off from the image. There were also some strange alignment errors that started manifesting, particularly around the endpoints of a line of fencing. None of this has ever been a problem I've run into prior to B19. Any ideas as to what could be causing such strange behavior?
While testing my work to update my mod for compatibility with B19, I noticed that individual tiles of fencing were being rendered from their atlas seemingly "blown up" slightly within the game engine. This was resulting in the outer edges of individual tiles being cut off from the image. There were also some strange alignment errors that started manifesting, particularly around the endpoints of a line of fencing. None of this has ever been a problem I've run into prior to B19. Any ideas as to what could be causing such strange behavior?