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Messages - Inverness

#1
Update
-8/09/2017 (v0.0.7) - Tweaks and fixes. Added new Bergmann pistol and Chauchat machine gun.
#2
Unfinished / Re: [A17] SteamCorp - Coder required
August 28, 2017, 06:29:28 PM
Fantastic work!

I have little skills as a coder but can offer textures if you need them. Let me know if you're interested in collaborating with Industrial Revolution, the mods would work really well together :D
#3
Quote from: DrKaine on August 23, 2017, 12:44:22 AM
Hi there, I just downloaded your mod (which looks amazing, by the way), but was unable to run it. Loading only Rimworld's Core, Industrial Revolution, and the Locomotion pack, I get this error: https://pastebin.com/KxkE7N64
The game then disables all mods and resets. I'm running on 0.17.1557.
It should be fixed in the latest version now, thanks for letting me know!
#4
Unfinished / Re: [A17] World War 1 Weapons Pack v0.8
August 16, 2017, 11:42:41 AM
Great stuff! Really appreciate the textures, great to see a fellow modder exploring this time period
#5
Update
-8/09/2017 (v0.0.5) - Fixes, tweaks, and balancing. New locomotion pack which adds a functional airship and biplane. New weapons: Truncheon, Arc Rifle. New apparel.
Should now have no issues with Prepare Carefully.


Sorry it took so long folks!
#6
Thanks for the feedback! Will release an update that fixes these issues soon.
#7
Thank you for the feedback, I haven't really had a chance to playtest my mod, so having someone to identify possible imbalances is great. I will upload a new version with some balance tweaks. Let me know what you think.
#8
Quote from: daman2501 on June 06, 2017, 04:22:43 PM
Aight, found a a way to get Prepare carefully to work with it. The problem arise when i use the Base MOD, the button doesn`t seems to appear, then i tested with only the Base Mod and the incopatibility/corrupt message appeared in my screen

PD: do you plan to do a 19th century/ early 20th century factions only?

Thanks for the information, I was able to discover some code in the base that was causing issues and fixed it. In regards to Prepare Carefully, I've found you must load it under my mods or it won't function.

I had a plan to create new factions, likely with their own weapons and pawns much like Rimsenal, except the theme would be more old-worldy. This will take time as I have to make lots of sparkly brand new textures.
#9
Strange, I haven't noticed an incompatibility with Prepare Carefully in my own testing, can you provide more information? What is happening when you use it?

Headgear Frame is already included in the mod, so errors will occur if you have them both activated at the same time. I'm inclined to remove it and link to the mod instead, but then my mod will throw errors without it being installed.
#10
My assets can be used freely in your mods, credits to their original creators would be appreciated.  :)
#11
Update
-3/6/2017 (v0.0.2) - Updated graphics. Edited research tabs and tweaked some stats. Removed vanilla replacements. Made some of the Industrial Era research unlocked by default and added new scenario 'Drifters' which has no research unlocked.

This means, for example, you can research the Telegraph before you get the Comms Console. Both are functionally the same, however.

#12
Quote from: Hydromancerx on June 02, 2017, 01:00:24 PM
Wonderful! I am so glad more modders are filling in the timeline. It is so fun to play through the ages.

Are some assets taken from this mod? Or are they just remade to use the same type of things.

Can you make content that doesn't replace vanilla items?

Thanks! No assets from that mod were used. If you are referring to the vanilla replacement pack, I could create a version that adds those items instead of replacing the vanilla ones if preferable. Also, my plan is to create more items that don't replace vanilla, like film projectors for example.
#13


                                       Description
Brings Rimworld's technology into the charming time of the Industrial Revolution (1800s - 1920s) with themed apparel, objects, weapons, buildings, and research.

                                    Features
New themed objects and research which is by default unlocked unless you pick the new Drifters
scenario, which allows you to start with no research without being a bunch of barbaric tribals. (Instead you can be a band of rapscallions!)

New weapons and security: Barbed wire, Arc-Rifle, and the Arc-Tower
New resource: Coal
New power generators: Portable Generator, Steam engine, and the Industrial Steam Engine
New buildings: Arc Lamp, Telegraph
New apparel, including Apparello by Shinzy.

Recommended: Call of Cthulhu - Industrial Age by Jecrell










Brings the wonderful invention of air travel to your world!
Now you can travel the world in 80 days. Adds the airship and biplane.

For compatibility with Orbital Hubs United Dropships, install OHU version instead. Drag and drop contents into the OHU mod folder. (Requires OHU)


Feature Plans: Hot air balloon

Credit to Cpt.Ohu: Orbital Hubs United - Dropships

  Download OHU version

Adds weapons and turrets from the Great War.

* = Guns that allow bayonets to be attached to them

Rifles: *Berthier Rifle, *Mauser Rifle, *C96 Rifle, *Automatic Rifle
Automatic: *Trench Shotgun, *Beretta OVP, *MP18, Lewis MG, Chauchat MG
Pistols: C96 Pistol, Mars Pistol, Webley Revolver, Beaumont Revolver, Colt Revolver, Remington Revolver
Artillery: Maxim Gun, Light Cannon, Light Mortar,
Melee: Bayonet, Truncheon

Adds weapons and turrets from the 1800s.
Credit to Anonemous2

* = Guns that allow bayonets to be attached to them

Rifles: Revolver Rifle, Henry Rifle, Spencer Rifle, Trench shotgun, *Flintlock Rifle
Pistols: Bergmann Pistol, Volcanic Pistol, Colt Revolver, Remington Revolver, Webley Revolver, Beaumont Revolver, Flintlock Pistol, Cavalry Pistol
Melee: Truncheon, Saber, Broadsword
Artillery: Gatling Gun, Field Cannon



Author
Inverness


Download
Dropbox

Info
This mod needs testing and feedback, especially with balancing. I'm more of an artist than a coder, so rough code is definite. Anything other than XML is sadly beyond me.

I tried not to replace any core features but there may be some edits present such as pawnkinds and apparels. The mod does not remove anything from the game.

Some textures and assets featured in this mod are not my own, please read the credits for the original creators.


Feature Plans
*Taking suggestions
  • Combat Extended patch
  • Dishonored themed pack
  • Steampunk themed pack
  • New factions, pawns, and apparel
  • New themed objects (Film projectors, Bellows camera, etc)
  • New production methods
Compatibility
For now place Industrial Revolution near the top of your load order to reduce incompatibility.
  • Headgear Frame: Included in mod.
Known Issues
  • Some aspects of the mod are quite possibly unbalanced.

Changelog
-6/02/2017 (v0.0.1) - Release for testing
-6/03/2017 (v0.0.2) - Updated graphics. Edited research tabs and tweaked some stats. Removed vanilla replacements.
Made some of the Industrial Era research unlocked by default and added new scenario 'Drifters' which has no research unlocked
-6/06/2017 (v0.0.3) - Fixes. Updated graphics (New broadsword and saber textures). Tweaks to spawning and stats.
-6/07/2017 (v0.0.4) - Balancing and tweaks
-8/09/2017 (v0.0.5) - Multiple fixes and tweaks. New locomotion pack which adds a functional airship and biplane. New weapons: Truncheon, Arc Rifle.
-8/27/2017 (v0.0.6) - Fixes and texture updates
-9/02/2017 (v0.0.7) - Added Bergmann pistol and the Chauchat Machine Gun. Fixes and edits.


Credits
eatKenny/duduluu - Turret Collection (Basis for Arc Tower/Tesla Gun)
Skullywag - Skullywags Weapon Packs (Gauss Weapons Assembly)
Anonemous2 - Historical Weapons (Remington, Gatling gun, Repeater rifles, Enfield, Volcanic pistol, MP18)
jecrell - Call of Cthulhu (Bowler hat, Fedora, Trench coat, Shirt)
Shinzy - Apparello
Vaniat - Headgear Frame

License
https://creativecommons.org/licenses/by-nc-sa/4.0/


You are free to use any assets/textures from the mod.
#14
Stories / Operation Eyepatch (Short Story)
January 02, 2017, 07:53:59 AM
A seventeen-year-old colonist, Akira, had her eye torn out by a raider, and so she had to deal with the rest of the colony avoiding her due to her ugly deformity. One of the kind doctors, Lyon, felt bad for her, so he fashioned an eye patch for her. When he finished, he took her to the hospital room for the "operation". She climbed into the hospital bed while he prepared the eye patch and medicine (Because you need to be asleep first before you put an eyepatch on). And so he began fitting her new patch. Akira's head was decapitated. My most competent doctor with 14 Medicine. RIP Akira, just before she was to be wed to her fiancee.