cool thanks
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#2
Help / (request)Fallout new vegas faction mod
June 03, 2014, 10:44:24 PM
i would really apreciat it if someone made a faction mod including these factions from fallout: faction1: The New california republic(NCR) faction2: Caesars Legion faction3: The Fiends faction4:The brotherhood of steel faction5:The Powdergangers (NCRCF) and faction6: The Boomers. if who ever decides to take up this request you dont have to make all these factions just 1 or 2 and thank you. Ps please include the weapons: laser rifle' laser pistol' plasma rifle and pistol' 9mm pistol and submachinegun, 10mm pistol and submachine gun, varmit rifle, service rifle, cowboy rifle, dynamite, and rocket launcher
#3
Help / Re: New mod trouble
June 01, 2014, 06:31:43 PM
oh i know that but my faction wont appear. idk what is wrong
#4
Help / Re: New mod trouble
June 01, 2014, 06:19:22 PM
idk if im doing it correctly or not cause i think ive done all i need to do but it wont show up in any of my saves
#5
Help / Re: New mod trouble
June 01, 2014, 04:11:07 PM
if you could or want to can you fix it your self then post the code you fixed with the adjustments
#6
Help / Re: New mod trouble
June 01, 2014, 04:08:56 PMCode Select
<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>
<ThingDef Name="BasePawn" Abstract="True">
<eType>Pawn </eType>
<thingClass>Pawn</thingClass>
<category>Pawn</category>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<altitudeLayer>Pawn</altitudeLayer>
<useStandardHealth>false</useStandardHealth>
<flammability>1.0</flammability>
<hasTooltip>true</hasTooltip>
<bulletImpactSound>BulletImpactFlesh</bulletImpactSound>
<inspectorTabs>
<li>UI.ITab_Pawn_Thoughts</li>
<li>UI.ITab_Pawn_Needs</li>
<li>UI.ITab_Pawn_Prisoner</li>
<li>UI.ITab_Pawn_Character</li>
</inspectorTabs>
<drawGUIOverlay>true</drawGUIOverlay>
</ThingDef>
#7
Help / Re: New mod trouble
June 01, 2014, 04:07:54 PMCode Select
<?xml version="1.0" encoding="utf-8" ?>
<PawnKindDefs>
<PawnKindDef>
<defName>BrotherhoodRecruit</defName>
<kindLabel>BrotherhoodRecruit</kindLabel>
<race>Human</race>
<recruitDifficulty>60</recruitDifficulty>
<backstoryCategory>Slave</backstoryCategory>
<defaultFactionType>Outlander</defaultFactionType>
<outfits>
<li>
<def>VestPlate</def>
<commonality>50</commonality>
</li>
<li>
<def>KevlarHelmet</def>
<commonality>50</commonality>
</li>
<li>
<def>ShirtBasic</def>
<commonality>50</commonality>
<li>
</outfits>
</PawnKindDef>
<PawnKindDef>
<defName>BrotherhoodRegular</defName>
<kindLabel>BrotherhoodRegular</kindLabel>
<race>Human</race>
<recruitDifficulty>60</recruitDifficulty>
<backstoryCategory>Civil</backstoryCategory>
<defaultFactionType>Outlander</defaultFactionType>
<outfits>
<li>
<def>PowerArmor</def>
<commonality>100</commonality>
</li>
<li>
<def>PowerArmorHelmet</def>
<commonality>40</commonality>
</li>
<li>
<def>BasicShirtAndJacket</def>
<commonality>0</commonality>
</li>
<li>
<def>BasicShirtAndDuster</def>
<commonality>0</commonality>
</li>
<li>
<def>BasicShirtAndVest</def>
<commonality>0</commonality>
</li>
<li>
<def>BasicShirtAndVestAndDuster</def>
<commonality>0</commonality>
</li>
</outfits>
<moneyForWeapons>
<min>0</min>
<max>250</max>
</moneyForWeapons>
<weaponTags>
<li>Gun</li>
</weaponTags>
<inventoryOptions>
<skipChance>0.75</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>
<min>25</min>
<max>70</max>
</countRange>
</li>
<li>
<choiceChance>10</choiceChance>
<thingDef>Silver</thingDef>
<countRange>
<min>700</min>
<max>1000</max>
</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef>
<defName>BrotherhoodVeteran</defName>
<kindLabel>BrotherhoodVeteran</kindLabel>
<race>Human</race>
<defaultFactionType>Outlander</defaultFactionType>
<recruitDifficulty>60</recruitDifficulty>
<backstoryCategory>Raider</backstoryCategory>
<spawnAsFighter>true</spawnAsFighter>
<startHealthPercentRange>
<min>1</min>
<max>1</max>
</startHealthPercentRange>
<outfits>
<li>
<def>PowerArmor</def>
<commonality>100</commonality>
</li>
<li>
<def>PowerArmorHelmet</def>
<commonality>100</commonality>
</li>
</outfits>
<moneyForWeapons>
<min>60</min>
<max>150</max>
</moneyForWeapons>
<weaponTags>
<li>Gun</li>
</weaponTags>
<inventoryOptions>
<skipChance>0.95</skipChance>
<thingDef>Silver</thingDef>
<countRange>
<min>30</min>
<max>100</max>
</countRange>
</inventoryOptions>
</PawnKindDef>
</PawnKindDefs>
#8
Help / Re: New mod trouble
June 01, 2014, 04:06:51 PMCode Select
<?xml version="1.0" encoding="utf-8" ?>
<NameMakerDefs>
<NameMakerDef>
<defName>NamerPersonTribal</defName>
<patterns>
<li>TRIBALWORDA</li>
<li>TRIBALWORDA</li>
<li>TRIBALWORDA</li>
<li>TRIBALWORDA</li>
<li>TRIBALWORDA TRIBALWORDB</li>
<li>TRIBALWORDA TRIBALWORDB</li>
<li>TRIBALWORDA ANIMAL</li>
<li>ANIMAL TRIBALWORDA</li>
<li>COLOR ANIMAL</li>
</patterns>
<patternFillers>
<li>
<keyString>TRIBALWORDA</keyString>
<fillInFiles>
<li>NameBanks/TribalWords</li>
</fillInFiles>
</li>
<li>
<keyString>TRIBALWORDB</keyString>
<fillInFiles>
<li>NameBanks/TribalWords</li>
</fillInFiles>
</li>
<li>
<keyString>ANIMAL</keyString>
<fillInFiles>
<li>NameBanks/Nouns_Animals</li>
</fillInFiles>
</li>
<li>
<keyString>COLOR</keyString>
<fillInFiles>
<li>NameBanks/Colors</li>
</fillInFiles>
</li>
</patternFillers>
</NameMakerDef>
</NameMakerDefs>
#9
Help / Re: New mod trouble
June 01, 2014, 04:05:44 PM
same with this one. its a namemaker let me know if something needs to be fixed
Code Select
<NameMakerDef>
<defName>NamerFactionbrotherhood</defName>
<patterns>
<li>Brotherhood of steel</li>
<li>Brotherhood of steel</li>
<li>Brotherhood of Steel</li>
<li>Brotherhood of Steel</li>
</patterns>
<patternFillers>
<li>
<keyString>POSITIVECONCEPT</keyString>
<fillInFiles>
<li>NameBanks/Nouns_Concepts_Positive</li>
</fillInFiles>
</li>
<li>
<keyString>COMMUNITY</keyString>
<fillInFiles>
<li>NameBanks/Nouns_Communities</li>
</fillInFiles>
</li>
<li>
<keyString>TERRAINFEATURE</keyString>
<fillInFiles>
<li>NameBanks/Nouns_TerrainFeatures</li>
</fillInFiles>
</li>
<li>
<keyString>COLOR</keyString>
<fillInFiles>
<li>NameBanks/Colors</li>
</fillInFiles>
</li>
<li>
<keyString>OUTLANDER</keyString>
<fillInFiles>
<li>NameBanks/Nouns_People_Outlanders</li>
<li>NameBanks/Nouns_People_Family</li>
</fillInFiles>
</li>
</patternFillers>
</NameMakerDef>
</NameMakerDefs>
#10
Help / Re: New mod trouble
June 01, 2014, 04:03:57 PM
This is my faction def code tell me if something is wrong
Code Select
<?xml version="1.0" encoding="utf-8" ?>
<FactionDefs>
<!-- Normal factions -->
<FactionDef>
<defName>Brotherhoodofsteel</defName>
<label>Brotherhood of Steel</label>
<description>A small community of survivors.\n\nThese people have lived here for decades. They've lost most of the technology that brought them here, and usually work with simple mechanical tools and structures, and defend themselves with advanced gunpowder-era weapons.\n\nNot inherently aggressive nor weak, they are concerned with the practical matters of trade, trust, and survival.</description>
<startingRelations>
<min>-40</min>
<max>40</max>
</startingRelations>
<factionNameMaker>NamerFactionbrotherhood</factionNameMaker>
<techLevel>Midworld</techLevel>
<backstoryCategory>Civil</backstoryCategory>
<hairTags>
<li>Rural</li>
</hairTags>
<naturalColonyGoodwill>
<min>-60</min>
<max>0</max>
</naturalColonyGoodwill>
<spawnGroups>
<li>
<selectionWeight>10</selectionWeight>
<cost>25</cost>
<kinds>
<li>BrotherhoodRecuit</li>
</kinds>
</li>
<li>
<selectionWeight>100</selectionWeight>
<cost>33</cost>
<kinds>
<li>BrotherhoodRegular</li>
</kinds>
</li>
<li>
<selectionWeight>250</selectionWeight>
<cost>280</cost>
<kinds>
<li>BrotherhoodVeteran</li>
<li>BrotherhoodVeteran</li>
<li>BrotherhoodVeteran</li>
</kinds>
</li>
</spawnGroups>
</FactionDef>
</FactionDefs>
#11
Help / Re: New mod trouble
June 01, 2014, 01:00:39 PM
i left the name for namemaker_people as the tribalwords a & b so what do i put in strings/namebanks
#14
Help / Re: New mod trouble
June 01, 2014, 12:53:45 PM
can i change the color of the bullet to red?
#15
Help / Re: New mod trouble
June 01, 2014, 12:49:10 PM
do you know how to change the bullet to a laser?
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