Anybody figure out how to made them attack with sword instead of their range weapons? i try messing with the speed bias option but no luck
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#2
Releases / Re: [A18] SimpleSidearms (1.2.2)
December 01, 2017, 06:17:07 AMQuote from: SpaceDorf on December 01, 2017, 06:13:27 AM
In the mod settings.
Can you teach me how?? i just use the preset and don't know shit about this stuff
#3
Releases / Re: [A18] SimpleSidearms (1.2.2)
December 01, 2017, 06:11:21 AMQuote from: SpaceDorf on December 01, 2017, 05:33:35 AM
You have to lower the change priority or disallow using Hand to Hand at all.
How do you do that? mine keep punching even though he had a sword....
#4
Releases / Re: [B18] Vegetable Garden Project
November 30, 2017, 12:02:19 PM
Can i have tiny request??? Can you make a bulk recipe for the psychoid pekeo too?? thanks
#5
Releases / Re: [A17] ResearchPal and HelpTab
June 14, 2017, 09:41:29 AM
This is so awesome!!!!! gonna need time to adjust myself to the research tree though
#6
Releases / Re: [A17] NIA's mod list
June 01, 2017, 02:49:15 AM
Nice....may i suggest a mass or large sacharphagos(or how ever you spell it)
#7
Releases / Re: [A12-17][MODLIST] Fluffy's Mods | Getting ready for A17...
May 25, 2017, 03:47:15 PM
Uhmm..if its not to much can you put the manager research on its own tab?
#8
Releases / Re: [A17] Rimsenal v1.04: Security Matters Edition
May 24, 2017, 04:03:45 AM
Uhmm...why doesn't Tisiphone get a turret? is it because of the lore?
#9
Releases / Re: [A16] Rimsenal v0.87 : Vanilla strikes back again edition.
January 21, 2017, 10:09:17 AM
Nice, it would be nicer if you add a charge MINIGUN
#10
Releases / Re: [A16] Hospitality (v1.16e - updated 15.01.2017)
January 19, 2017, 10:47:44 AMQuote from: Canute on January 19, 2017, 10:45:05 AM
When your friends comes to visit you, do you just talk to then once or the whole visit with them ?
Fine.....you have a point there......
#11
Releases / Re: [A16] Hospitality (v1.16e - updated 15.01.2017)
January 19, 2017, 10:27:12 AM
Can you make that your colonist only need to talk to the visitors like once or twice only? my pawns just keep doing it like alot....
#12
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 17, 2017, 03:02:12 AM
Im kinda still confused about the breakdown mod...so far i've never seen my pawn maintain anything and things still breakdown...does it have any conflict with any mod...i have the hugslib and put it right below it
#13
Releases / Re: [A16] Misc. Robots++
January 15, 2017, 08:49:41 AM
You know what all of us need....Firefighting robots
#14
Releases / Re: [A16] Rimsenal v0.861 : Meatballs of death edition
January 11, 2017, 10:59:52 AM
I have tiny request here....can you please make the carbon jumpsuit in more colours or at least choose what colour you want? Thanks for your consideration.
#15
Releases / Re: [A16] Misc. Robots++
January 09, 2017, 10:59:24 AM
Ummm...how do you activate the robots? i keep clicking activate robot but nothing happens....
Edit: NVM its conflict with Fulffy's Worktab
Edit: NVM its conflict with Fulffy's Worktab
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