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Messages - drunetovich

#1
This is true, we are struggling to supply sufficient food and rec room time
#2
Not sure if it is only me, but in my 1.4 game i see overly abundant amount of people asking to stay for a few days, groups of up to 14 people arrive every few months, most with lots of children.
Is it happening for you as well?
#3
This is bugging me as well, royal aid feel to be more on threat extermination side instead of defensive force, they will chase enemies across the whole map even the ones that are not posing much danger due to distance. Also they seem to be very slow to react to new dangers appearing.
#4
General Discussion / Re: OOOOKAY I quit!!
May 04, 2020, 11:46:22 AM
If you are unsure how to play this game, try youtube "Let's play Rimworld" series
#5
Bugs / Re: Glitchy scrolling after 1.0 update
October 23, 2018, 03:09:04 AM
This is probably your monitor or video card rendering problem, there are no artifacts visible on the posted video.
#6
Support / Re: Forum mail server not configured properly
October 23, 2018, 03:02:16 AM
Two options here:
1) Register dns name (type A record) "alpha" for domain ludeon.com
2) Reconfigure your forums "from" smtp setting to originate from existing domain [email protected]
#7
Bugs / Re: AI will always attack unfinished walls first
September 28, 2018, 05:50:25 AM
This extends to any unfinished item, AI finds them to be very attractive targets, they spend half of the time breaking unfinished traps on the base approach.
#8
Quote from: Tynan on July 30, 2018, 09:56:50 AM
Quote from: Andy_Dandy on July 30, 2018, 09:53:23 AM
How do you enable merciless now? I refuse to play on anything less difficult.

The button's at the bottom of the storyteller select screen in the middle.

I'm curious why you refuse to ever try a lower difficulty? This is something I've observed in various forms and it's worth understanding the motivation.

In my case it is vanity, pure and simple. Attaining success on the max possible difficulty in the game give a feeling of superiority that is rarely obtainable in the real world due to abundant competition. Even eventually failing give this feeling as well, because you courageously made an attempt against seemingly impossible odds, going down in valiant struggle, feeling like a hero.
Lowering difficulty on the other hand seem like giving up, admitting being weak, picking an easy and cheap way out, same as when you cheating. Unbearable feeling of sadness, like you are not good enough, not even for beating a game.
#9
Never got to melee range with them, just fall back with pawn they are going for, while other pawns getting clean shots.
#10
Quote from: Madman666 on June 30, 2018, 06:20:43 AM
Its because of death\down check this game has. Every time some pawn that is not from your colony gets downed it has 66% (well now its more than that) to just die outright, even though it should be just KOd instead and their systems still functional.

Ah, that explains it, thanks!
#11
I keep seeing people and animals die to a rather minor injuries, is this a bug or i just don't understand some new underlying health systems?

I this example enemy died from single bruise to the torso.
No destroyed organs, no blood loss, no missing body parts.

[attachment deleted due to age]
#12
Few latest beta run impressions:

1) New armor system seem nice and fair, shotguns now feel kind of weak though, maybe they need to land a longer stun or something
2) There are still too many leather and wool types, and crafting patchwork stuff feel counterproductive
3) Predator hunt for pawns is annoyingly sneaky, early warnings would be welcome
4) Delivery quests are quite perplexing, most of the time asking for things I don't have and not going to have anytime soon if ever. Other times asking 12 cotton t-shirts in exchange for high end unique and powerful items.
#13
There still too many leather types.
Luxury leathers could be rolled into one type.
Wools could also be combined into one and the same.
#14
Not sure if it was previously this way, but small animal weights seem to be one magnitude more then they should be:
Domestic cats - 18Kg
Rats and squirrels - 10Kg
Hares - 14Kg
#15
Tribal start has access to sterile tile right away, this tech has to be hidden behind some research.