The 1.0 release (and any subsequent release patches) will be released via SendOwl when it launches.
It has not launched yet, with the current version being an in-development "candidate" for release, with near-daily fixes, changes, and balancing taking place.
I understand the feeling, as when I first bought RimWorld, I had no internet access at home, and therefore relied on games I bought having DRM-free releases.
That said, Steam as a platform does make it extremely easy to roll out quick changes to a beta branch, as well as receive quick feedback from testers, with no repercussions from Valve.
SendOwl is an okay distribution platform, but it has restrictions in place that make constant updates and redownloads impractical.
From what I understand, the reason that only major non-development versions are released to SendOwl is because of the bandwidth restrictions that SendOwl puts on downloads.
At the time Tynan started releasing RimWorld through SendOwl, it was the "least bad" option for DRM-free distribution.
Tynan (and Ludeon) did not have the infrastructure to do the distribution themselves. (Realistically, they still don't. Distribution is hard, and expensive.)
GameJolt, itch.io, and Humble all take a cut of sales, and have their own upload or release restrictions which precluded a release like RimWorld there at the time.
GOG had/has a strict acceptance system, especially for in-development games, while the upload system at the time had issues with getting the updates to users, updates had to be vetted by GOG staff before being pushed, and GOG took a cut of the sales. (SendOwl only charges for download bandwidth; they do not take a cut of the sales.)
While Steam does take a cut of the sales, there are no bandwidth restrictions or costs there, making it a much better place to push 20-150MB updates.
It's your decision to boycott Steam, but I am personally glad that the SendOwl release is actually available.
The same can not be said for many other games, which only ever released through Steam, alone.
Just something to think about.
It has not launched yet, with the current version being an in-development "candidate" for release, with near-daily fixes, changes, and balancing taking place.
I understand the feeling, as when I first bought RimWorld, I had no internet access at home, and therefore relied on games I bought having DRM-free releases.
That said, Steam as a platform does make it extremely easy to roll out quick changes to a beta branch, as well as receive quick feedback from testers, with no repercussions from Valve.
SendOwl is an okay distribution platform, but it has restrictions in place that make constant updates and redownloads impractical.
From what I understand, the reason that only major non-development versions are released to SendOwl is because of the bandwidth restrictions that SendOwl puts on downloads.
At the time Tynan started releasing RimWorld through SendOwl, it was the "least bad" option for DRM-free distribution.
Tynan (and Ludeon) did not have the infrastructure to do the distribution themselves. (Realistically, they still don't. Distribution is hard, and expensive.)
GameJolt, itch.io, and Humble all take a cut of sales, and have their own upload or release restrictions which precluded a release like RimWorld there at the time.
GOG had/has a strict acceptance system, especially for in-development games, while the upload system at the time had issues with getting the updates to users, updates had to be vetted by GOG staff before being pushed, and GOG took a cut of the sales. (SendOwl only charges for download bandwidth; they do not take a cut of the sales.)
While Steam does take a cut of the sales, there are no bandwidth restrictions or costs there, making it a much better place to push 20-150MB updates.
It's your decision to boycott Steam, but I am personally glad that the SendOwl release is actually available.
The same can not be said for many other games, which only ever released through Steam, alone.
Just something to think about.