Quote from: voldemort on January 07, 2017, 07:14:32 AM
why don't you tune down the difficulty level a bit?
Translation: git gud.
I went to some pains to explain (several times) that this has nothing to do with difficulty. I've played and enjoyed many games much more difficult than Rimworld. I've beat NetHack, for example, and more than once. My critique of Rimworld is based around the feeling of lack of agency in many parts of the game. Again, I'm not saying the game needs to be less difficult or that it even needs to actually give more agency to the player, just that it needs to give the feeling of greater agency.
Tynan is on record as saying he intends Rimworld to be a story simulator. In order for a narrative to be gripping, there has to be engagement. That is, the player has to be invested. Where there is no agency in a game, there is no investment in the outcome. And contrariwise, the history of gaming has shown that if there is player engagement, even games with minimal inputs from the player can be spectacularly popular. The Telltale Walking Dead games are an excellent example of this: despite a complete absence of micromanagement, the feeling of agency the player has creates intense investment by the player in the outcome -- even when we know that in many cases our choices don't actually matter a single bit under the hood.