Well, so I've been playing a colony since some of the earlier 1.0 releases, and it's generally been going well... but launching the ship is god-damned impossible. Cassandra Hard. My first attempt was 6 years in. About 18 people at the time. I saved before I started so I could go back.
For the first few days it went all right, a bunch of raids but nothing I couldn't handle... but then it just keeps coming, averaging 3 raids/day. Never more than 16 to 18 hours between raids. I finally died to an extreme psychic drone driving all my males insane (because you can't really counter -48 mood), combined with 2 sapper groups from both sides and a mechanoid drop right in the base... all at once.
So I resolved to make more defenses, get more allies and be more ready. Today I tried a second time. 10 years into my colony. My colony is well defended, inner walls, out walls, two trap gauntlets, scattered turrets. 26 colonists, all fairly well armed (Charge/Assault Rifles a few Lances/Sniper Rifles, Plasteel Sword and Spears on melee), and well armoured (8 in Power Armor, the rest in Devilstrand Dusters, Pants, and Shirts with Steel Advanced Helms, and Flak Vests).
First time I got a pretty normal mechanoid raid, followed by pirates dropping right into my base. The pirates had at least 3 doomsday launchers, that they then fired off in close quarters, hollowing out the interior of my base and killing 4 or 5 pawns. Not wanting to lose the entire center of my base, with all my production and a lot of my most valuable stuff, I said fuck it, I'll try again.
So I reload, and it begins again. Mechanoid raids... approximately 3 per day. Because of the speed of centipedes, literally I'd be finishing up one mechanoid raid, and another one would start. After 13 raids, on day 4 a full Scyther raid drop right into the center of my base, notably right in my hospital and pretty much ended things.
I had all 4 factions allied, and I tried calling for help, but they sent near useless parties of 4-6 people, not even very well armed. Against 8 centipedes and another 8 scyther/lancers they did effectively nothing.
I'm not sure how this is supposed to be possible without some ridiculous cheese. Your colonists barely have time to sleep and eat, much less heal, repair or rebuild. So if you take any damage, to either your colonists or your facility you'll eventually die, as you can't recover at all. I don't know what the goal here is, maybe launching the ship is supposed to be impossible without things going exactly right... but the difficulty jump between normal play and ship launch is a rather immense gap.
For the moment I've given up on launching a ship is it's just absurd. Maybe I'll try a few more of the new starts.
For the first few days it went all right, a bunch of raids but nothing I couldn't handle... but then it just keeps coming, averaging 3 raids/day. Never more than 16 to 18 hours between raids. I finally died to an extreme psychic drone driving all my males insane (because you can't really counter -48 mood), combined with 2 sapper groups from both sides and a mechanoid drop right in the base... all at once.
So I resolved to make more defenses, get more allies and be more ready. Today I tried a second time. 10 years into my colony. My colony is well defended, inner walls, out walls, two trap gauntlets, scattered turrets. 26 colonists, all fairly well armed (Charge/Assault Rifles a few Lances/Sniper Rifles, Plasteel Sword and Spears on melee), and well armoured (8 in Power Armor, the rest in Devilstrand Dusters, Pants, and Shirts with Steel Advanced Helms, and Flak Vests).
First time I got a pretty normal mechanoid raid, followed by pirates dropping right into my base. The pirates had at least 3 doomsday launchers, that they then fired off in close quarters, hollowing out the interior of my base and killing 4 or 5 pawns. Not wanting to lose the entire center of my base, with all my production and a lot of my most valuable stuff, I said fuck it, I'll try again.
So I reload, and it begins again. Mechanoid raids... approximately 3 per day. Because of the speed of centipedes, literally I'd be finishing up one mechanoid raid, and another one would start. After 13 raids, on day 4 a full Scyther raid drop right into the center of my base, notably right in my hospital and pretty much ended things.
I had all 4 factions allied, and I tried calling for help, but they sent near useless parties of 4-6 people, not even very well armed. Against 8 centipedes and another 8 scyther/lancers they did effectively nothing.
I'm not sure how this is supposed to be possible without some ridiculous cheese. Your colonists barely have time to sleep and eat, much less heal, repair or rebuild. So if you take any damage, to either your colonists or your facility you'll eventually die, as you can't recover at all. I don't know what the goal here is, maybe launching the ship is supposed to be impossible without things going exactly right... but the difficulty jump between normal play and ship launch is a rather immense gap.
For the moment I've given up on launching a ship is it's just absurd. Maybe I'll try a few more of the new starts.