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Messages - nrish666

#1
My pawns with 'ascetic' trait keep picking up stacks of the pellets. any thoughts on what I could change to stop this?

changed Animal Rations
         <thingCategories>
            <li>FoodRaw</li>
         </thingCategories>

to

         <thingCategories>
            <li>Foods</li>
         </thingCategories>

it stopped them being usable in creating meals.
#2
Outdated / Re: [A17] Animal Husbandry Raids
August 06, 2017, 07:59:45 AM
Love the idea of the enemy having pets. Always thought this was missing in every iteration of rimworld. You get pets yourself that can be trained to attack. Traders have pets that attack when caught in a firefight.
Raiders and tribal enemies however do not have any.

Been using this mod for a bit. However there seems to be a bug with multiple tribal parties (with associated pets) spawning on the "refugee chased incident".
#3
I have been loving your cave biome mod. However I have noticed that a blight kills most of the cluster roots on the map denuding the map of foliage afterwards.
#4
Releases / Re: [A15] Auto Seller - (v1.1.1.2) (11-09-2016)
September 17, 2016, 02:24:38 PM
Hello Supes.
I was trying to sell all my weapons except sniper rifles and similar with apparel by deselecting in the advanced menu.
Found that it was auto selecting grenades with the sell any ranged weapons and hats with apparel.

I want to keep a certain amount of grenades in stock. I couldn't find anyway to put an exception in for them.

I just might be doing something wrong though. Please help.