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Messages - hiepbg

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1
Releases / Re: [1.0] Patched mods
« on: May 14, 2019, 12:39:46 PM »
Thank you !!!

2
Releases / Re: [A17] Map Reroll (2.0.0) Now with map previews!
« on: August 02, 2017, 11:19:32 AM »
I just tried the 2.0 version and it's just beautiful/awesome/damn handy with the preview and all.

Thank you very much

It's f*cking awesome :D

3
Releases / Re: [A17] chickens Multiproduce
« on: July 14, 2017, 12:49:54 PM »
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(

May be your PC had been infected long before. I didn't see any suspicious .exe file. Just only one rar file.

4
Ideas / Re: A18
« on: July 11, 2017, 03:19:54 PM »
Tank or any armored vehicle with big gun for raid is great idea to destroy every killboxes at the late game. Defense will be more harder. Like the modern warfare, both raiders and tanks will come together, provide protect for the other. There is Only big mortar/mine/ or anti-tank missile can stop them at the gate.

And we can have some tank battle, 1vs 1 or 1 vs2 when our colonists can "crafting" a tank, or take it from the raiders.

5
Releases / Re: [A17/A16] Stack XXL
« on: July 11, 2017, 12:17:49 PM »
Great mod!

But i need one more XXXL multiplier option. :D

6
Outdated / Re: [A17][Update03]RuntimeGC In-Game Cleaner
« on: July 11, 2017, 06:49:12 AM »
Update03 released!Come and grab the latest release! :P

You should remove the graves when choose remove all corpses on map.

7
Releases / Re: [A17] Miniaturisation
« on: July 11, 2017, 05:18:05 AM »
Thank you hiepbg. There wasn't a Def folder so I created one and put it there. I'll try it tonight and let you know!

To this folder:

X:\...\Miniaturisation\Defs\MiniaturisationDefs

Or you can find CoreExtra.xml file and replace it.

8
Releases / Re: [A16] Miniaturisation
« on: July 10, 2017, 09:04:20 AM »
Currently can't move, add pls:
Wind turbine
Cryptosleep casket
Cooler
Powerswitch
Comms console

(I'd honestly prefer everything in the game to be movable, just take different time to pack based on its size :) )

You can use my "CoreExtra.xml" file  :)

Where do I put the CoreExtra.xml file to enable these to be moved? Thanks!

To the def folder inside this mod's folder. :D

9
Outdated / Re: [A17] Invisible Conduits
« on: July 10, 2017, 09:00:38 AM »
Thank you !!!

10
Outdated / Re: [A17] Invisible Conduits
« on: July 10, 2017, 07:10:15 AM »
Do you have non-steam link ?

11
Releases / Re: [A17] chickens Multiproduce
« on: July 10, 2017, 03:28:01 AM »
It's fucking awesome

I can make 1000 lavish meals per day and sell a lot of them to trader for big profit !!!

Easy money !!!

12
Releases / Re: [A17] chickens Multiproduce
« on: July 07, 2017, 10:35:40 AM »
Great mod !

13
Outdated / Re: [A17][Update!]RuntimeGC In-Game Cleaner
« on: June 27, 2017, 09:07:45 AM »
Great mod ! I can play till the late game without lagging.
Thank you very much !


14
Releases / Re: [A16] Miniaturisation
« on: June 15, 2017, 02:24:40 AM »
Currently can't move, add pls:
Wind turbine
Cryptosleep casket
Cooler
Powerswitch
Comms console

(I'd honestly prefer everything in the game to be movable, just take different time to pack based on its size :) )

You can use my "CoreExtra.xml" file  :)



[attachment deleted by admin due to age]

15
Outdated / Re: [A16] Repower - Machine Idling and Power Rebalancing
« on: June 14, 2017, 06:51:32 AM »
Not spamming, just really want this mod. Also If any modders can say what updating this mod would entail, I could attempt to do it myself (as long as it is just correcting vars and stuff not writing new code)

Can you post the update version? I want to use it :D

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