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Messages - Robloxsina66

#1
Quote from: Jetpack_Maniac on March 12, 2018, 05:30:43 PM
We have updated the Combat Extended and Centralized Climate Control addons.  Redist.Heat addon update will be next and is coming soon.

I put the compatible  for CE And centralized climate control into the mod order I'm receiving a lot of red 
#2
will the weapons and clothes Combat Extended be in Ludeon studios?
#3
Quote from: Robloxsina66 on December 21, 2017, 07:33:53 PM
Quote from: Chicken Plucker on December 21, 2017, 11:11:57 AM
Quote from: asquirrel on December 21, 2017, 10:03:29 AM
Hi CP!

I see  what looks to be a bunch of Rimmunation Weapons errors starting at line 12926.   The error involving Rimmunation Weapons starts with -
Could not load UnityEngine.AudioClip at CQB/RNShotMP5 in any active mod or in base resources.  Then you see a ton of errors with the weapons.  Then you have a bunch of RimmuNation weapons affected.

However, there are also errors before that with references to other mods (basically more weapons / explosives, etc.)  I see USCM (colonial marines mod), Remote Explosives mod and  High Caliber mod.  I searched for the file name with the error and it pointed to those mod folders. 

Here is my output_log file link at Github:

https://gist.github.com/8a156743c0f04a482e8b9287e0674631

I've attached a screenshot of the errors where I believe starts with RimmuNation Weapons.

Hello thank you, I see from the log that it actually starts with the missing texture of the table again that I goofed up, maybe I did not upload an updated one at all, or I missed something still. I'm sorry for this error

I have updated the file again, please tell me if you still get this problem



I have a problem I downloaded military kit and I had an error


[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
Verse.Log:Warning(String)
Verse.Steam.SteamManager:InitIfNeeded()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Mod RimworldMapReroll-2.2.3 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.18.1722</targetVersion>
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCTacticalJacket</defName><label>tactical jacket</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacket</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacket</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCTacticalJacketMulticam</defName><label>tactical jacket (Multicam)</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch. Multi-camo pattern.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacketMulticam</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacketMulticam</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCM81TacticalJacket</defName><label>tactical jacket (M81)</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch. M81 camo.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacketM81</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacketM81</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

AdjustableColoredLights: Adding Harmony Postfix to CompGlower.CompGetGizmosExtra
Verse.Log:Message(String)
AdjustableColoredLights.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

AdjustableColoredLights: Adding Harmony Postfix to CompGlower.PostExposeData
Verse.Log:Message(String)
AdjustableColoredLights.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()







that was Rimm-nation clothing sorry
#4
Quote from: Chicken Plucker on December 21, 2017, 11:11:57 AM
Quote from: asquirrel on December 21, 2017, 10:03:29 AM
Hi CP!

I see  what looks to be a bunch of Rimmunation Weapons errors starting at line 12926.   The error involving Rimmunation Weapons starts with -
Could not load UnityEngine.AudioClip at CQB/RNShotMP5 in any active mod or in base resources.  Then you see a ton of errors with the weapons.  Then you have a bunch of RimmuNation weapons affected.

However, there are also errors before that with references to other mods (basically more weapons / explosives, etc.)  I see USCM (colonial marines mod), Remote Explosives mod and  High Caliber mod.  I searched for the file name with the error and it pointed to those mod folders. 

Here is my output_log file link at Github:

https://gist.github.com/8a156743c0f04a482e8b9287e0674631

I've attached a screenshot of the errors where I believe starts with RimmuNation Weapons.

Hello thank you, I see from the log that it actually starts with the missing texture of the table again that I goofed up, maybe I did not upload an updated one at all, or I missed something still. I'm sorry for this error

I have updated the file again, please tell me if you still get this problem



I have a problem I downloaded military kit and I had an error


[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
Verse.Log:Warning(String)
Verse.Steam.SteamManager:InitIfNeeded()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Mod RimworldMapReroll-2.2.3 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.18.1722</targetVersion>
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCTacticalJacket</defName><label>tactical jacket</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacket</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacket</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCTacticalJacketMulticam</defName><label>tactical jacket (Multicam)</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch. Multi-camo pattern.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacketMulticam</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacketMulticam</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Could not find parent node named "USApparelMakeableBase" for node "ThingDef". Full node: <ThingDef ParentName="USApparelMakeableBase"><defName>Apparel_PMCM81TacticalJacket</defName><label>tactical jacket (M81)</label><description>It's a jacket, but it's tactical with lots of pockets and a velcro patch. M81 camo.</description><recipeMaker><researchPrerequisite>ComplexClothing</researchPrerequisite></recipeMaker><graphicData><texPath>Things/Apparel/Display/Shell/TacticalJacketM81</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>70</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><thingCategories><li>Apparel</li><li>USPMC_Clothing</li></thingCategories><statBases><Mass>1.5</Mass><MaxHitPoints>180</MaxHitPoints><WorkToMake>17000</WorkToMake><ArmorRating_Blunt>0.05</ArmorRating_Blunt><ArmorRating_Sharp>0.08</ArmorRating_Sharp><ArmorRating_Heat>0.04</ArmorRating_Heat><ArmorRating_Electric>0.15</ArmorRating_Electric><Insulation_Cold>-20</Insulation_Cold><Insulation_Heat>-1</Insulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.03</MoveSpeed><AimingDelayFactor>-0.05</AimingDelayFactor><ShootingAccuracy>0.04</ShootingAccuracy><MentalBreakThreshold>-0.01</MentalBreakThreshold></equippedStatOffsets><apparel><bodyPartGroups><li>Neck</li><li>Torso</li><li>Shoulders</li><li>Arms</li><li>Waist</li></bodyPartGroups><wornGraphicPath>Things/Apparel/PMC_Shell/TacticalJacketM81</wornGraphicPath><layers><li>Shell</li></layers><tags><li>Outlander</li><li>Military</li><li>Spacer</li></tags><defaultOutfitTags><li>Soldier</li><li>Worker</li></defaultOutfitTags></apparel></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:GetBestParentFor(XmlInheritanceNode, String)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

AdjustableColoredLights: Adding Harmony Postfix to CompGlower.CompGetGizmosExtra
Verse.Log:Message(String)
AdjustableColoredLights.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

AdjustableColoredLights: Adding Harmony Postfix to CompGlower.PostExposeData
Verse.Log:Message(String)
AdjustableColoredLights.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

#5
Unfinished / Re: WIP[A17] Superior Crafting Revived
November 06, 2017, 05:09:11 PM
the a17 and 18?
#6
Unfinished / Re: WIP[A17] Superior Crafting Revived
November 06, 2017, 08:01:28 AM
oh alright
#7
Unfinished / Re: WIP[A17] Superior Crafting Revived
November 04, 2017, 04:47:07 PM
is this still being worked on?
#8
nvm it works
#9
ah I haven't updated yet hold on and let me test it
#10
Quote from: masterjamie9 on November 03, 2017, 06:13:09 PM
To the guy that deleted his posted pointing out the MKb xml file being just the Stg44, seems I made a fuck up there, I'll fix that in the next update. Thanks for pointing that out.
Along with that, the defnames were intentionally set to the vanilla guns (Gun_AssaultRifle for example) as to replace them. However, if this is causing actual error logs to pop up for you please let me know.

Quote from: Robloxsina66 on November 03, 2017, 05:09:00 PM

yeah I already got the combat extended working heres my mod configs

-snip-

Alright. My guess is I've probably did something fucky and caused incompatibility errors, likely with another weaponspack, since I don't get any errors when I load it with just CE and itself. I'll have to look into that.

Do you have the error logs as well?

https://gist.github.com/HugsLibRecordKeeper/5ec1ecffca729665a3f9e0ac22c1e97e
#11
yeah hold on
#12
Quote from: masterjamie9 on November 03, 2017, 02:35:37 AM
Quote from: Robloxsina66 on November 02, 2017, 11:57:18 PM
I had a lot of red errors blowing up in the text box when I activated this mod

What are the errors you're getting? And what mods did you have activated?
I'm going to assume you have Combat Extended active as well the CE version obviously needs Combat Extended to function. If you don't, there's the issue.
yeah I already got the combat extended working heres my mod configs

  <li>Core</li>
    <li>Superior-Crafting-Revived-2.0</li>
    <li>HugsLib</li>
    <li>CombatExtended-0.17.1.6</li>
    <li>20th CWM CE v8</li>
    <li>Rambo Weapons Pack CE</li>
    <li>The DOOM Kit - CE Compatible Version</li>
    <li>The Ghillie Suit - CE Compatible Version</li>
    <li>Marine Corps Kit - CE Compatible Version</li>
    <li>SAS Black Kit - CE Compatible Version</li>
    <li>Spetsnaz Gorka Kit - CE Compatible Version</li>
    <li>The UAC Kit - CE Compatible Version</li>
    <li>War Mongrels - Outfits</li>
    <li>Umbra Company - Outfits</li>
    <li>Additional Traits v2.2 [A17]</li>
    <li>Additional-Joy-Objects-17.21</li>
    <li>Agriculture</li>
    <li>ModListBackup</li>
    <li>ApparelGizmosFromComps-0.17.0</li>
    <li>ApparelloA17</li>
    <li>A17 Barbed Wire</li>
    <li>Brittle Pillar</li>
    <li>CameraPlus-master</li>
    <li>CentralizedClimateControl</li>
    <li>Clutter Furniture</li>
    <li>Clutter Hands</li>
    <li>Clutter Structure</li>
    <li>Clutter Structure_doorStuff</li>
    <li>Clutter Structure_Windows</li>
    <li>Cupros-Drinks-17.31</li>
    <li>DeathRattle</li>
    <li>Detailed Body Texture</li>
    <li>DontShaveYourHead_17.1</li>
    <li>Drug Overhaul</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Rimkit(Medkit)</li>
    <li>Dubs Skylight</li>
    <li>eatKenny-Industrialisation-0.17.0.4</li>
    <li>ED-Embrasures</li>
    <li>ED-ShieldsBasic</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>ExpandedRoofing-master</li>
    <li>Extended Human Body Simulation v1.1.0</li>
    <li>Diseases overhauled v1.2.0</li>
    <li>Crafted Mutants v1.0.0</li>
    <li>ExtendedImmunityDrugs</li>
    <li>ExtendedStorage-ExtendedStorage3.0.1.1</li>
    <li>FashionRIMsta -A17</li>
    <li>Fences And Floors</li>
    <li>FNotAgain-Mod-master</li>
    <li>GeneticRim-1.2.1</li>
    <li>HeatMap</li>
    <li>Holy Washer</li>
    <li>Hospitality</li>
    <li>Increased Forest Density - Deadly Version V4.5 A17</li>
    <li>Infused</li>
    <li>JTFieldSurgery</li>
    <li>LED-Lights-Extended-1.1</li>
    <li>LT-DoorMat</li>
    <li>MapReroll</li>
    <li>MassGraves-0.17.1.0</li>
    <li>Mechanite Augmentation</li>
    <li>Meltdown</li>
    <li>Mending</li>
    <li>MF A17</li>
    <li>MiningCo. ForceField</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>TombWorld</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>More Sculpture</li>
    <li>MoreConsumables</li>
    <li>MorePlanning</li>
    <li>NamesGalore-master</li>
    <li>Nandonalt - Colony Leadership</li>
    <li>Preset-Filtered-Zones-17.02</li>
    <li>Psychology</li>
    <li>Quarry-17.39</li>
    <li>Realistic Night &amp; Weather</li>
    <li>ReconAndDiscovery</li>
    <li>Retro Joy</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Consolidated Traits</li>
    <li>RF - Editable Backstories - Base</li>
    <li>RF - More Trait Slots</li>
    <li>RimFridge</li>
    <li>RunAndGun-0.17.1.5</li>
    <li>RW_FacialStuff-0.17.3.4b</li>
    <li>Save Our Ship</li>
    <li>Smokeleaf_Industry-1.3b</li>
    <li>SSLightningRod-master</li>
    <li>StackXXL</li>
    <li>Storage-Solutions-1.2</li>
    <li>SunTzu-RaiderTactics-0.17.0.1</li>
    <li>SupportBeams</li>
    <li>Surgery Kit</li>
    <li>Synthmeat</li>
    <li>T-ExpandedCloth</li>
    <li>T-MiscStuff</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>Temperature Control</li>
    <li>TradingEconomy V1.4</li>
    <li>TradingEconomy V1.4 CE Patch</li>
    <li>VeinMiner</li>
    <li>WM Self Launching Pods</li>
    <li>zombieland-master</li>
    <li>[CDC] - Growable Resources Pack!</li>
    <li>P-Music</li>
    <li>[A15] Expanded Traits 1.4</li>
    <li>A15 MBS Faux Rock Wall v1.0</li>
    <li>Rimsenal_Hair</li>
    <li>Rimatomics</li>
    <li>JecsTools-1.0.5.3</li>
    <li>Star-Wars---The-Force</li>
    <li>Call-of-Cthulhu---Cults-master</li>
    <li>Call-of-Cthulhu---Cosmic Horrors</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>RF - Smooth Stone Walls</li>
    <li>sd_bridges</li>
    <li>CaveworldFlora</li>
    <li>CaveBiome</li>
    <li>Powerless-17.210</li>
    <li>SimpleSidearms-1.2.1.1</li>
    <li>HandNFootwear-1.3</li>
    <li>MarvsDifficultyExpansion</li>
    <li>CrashLanding</li>
    <li>more factions</li>
    <li>Xeva's Hair</li>
    <li>LivingBattery-a17</li>
    <li>Tobe's Realistic Farming [TRF] 11_1</li>

#13
Quote from: masterjamie9 on November 02, 2017, 06:10:46 PM

Wow there's that CE update people been asking about. After a long while of going through all the guns and flooding NoImageAvailable with new ammunitions for CE it's here.
I've had some extra time to add some weapons with the update, I've mostly been adding weapons that people have suggested so far, though I haven't gotten to all of them yet. Along with that, there's the addition of a few heavy weapons, grenade launchers to be specific.
Along with that, I've listed all weapons in seperate XML files so that unwanted weapons can easilly be taken out.

Also there's no new vanilla version yet. I'll get to getting those new gats in the vanilla version sooner or later. I just want to get this one out.

Here's the weapons dumped into the post in quality fashion.

Taurus Raging Judge
Daewoo K2
Howa Type 89
Tavor TAR-21
Tavor CTAR-21
Zastava M70
Zastava M70 A
Mle 1886 M93
Magazine Lee Enfield
Cx4 Storm
Sterling L2A3
SV-98
Orsis T-5000 .338
Chauchat Mle 1915
M240B
M79
China Lake
XM25 CDTE

Download is in the OP

I had to re-upload this three times as I kept noticing a gun being missing. Shame on me.

I had a lot of red errors blowing up in the text box when I activated this mod
#14
Unfinished / Re: [A17][WIP] RimWAR (beta test)
October 13, 2017, 11:05:01 PM
have you tried a combat extended compatible?
#15
will there be a CE compatible weapon and outfit only here?