Quote from: JorDash on June 17, 2014, 02:14:38 PMI'll try to look at that tomorrow
How hard is it to make it compatible with the mech turrets mod? I get a texture error when I use that mod and this one, when I pull up the inventory. It's not a deal breaker for me. Just kind of a pain in the but. This is what it's saying.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Could not load UnityEngine.Texture2D at in any active mod or in default resources.
Does the same thing with the turrets package mod.
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#1
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.1 - June 04, 2014)
June 17, 2014, 02:43:37 PM #2
General Discussion / Re: Bad naked thought [Changelog]
June 17, 2014, 11:37:54 AMQuote from: Dr. Z on June 17, 2014, 11:34:18 AMQuote from: Joretap0 on June 17, 2014, 11:31:09 AMQuote from: Dr. Z on June 17, 2014, 11:24:05 AMQuote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.
Look at my mod, my mod is amazing, give it a...
Just came up my mind
My post is not here to say that my mod is amazing, it's just to give an example of what they can do for clothes crafting
It was a hommage to the Song "My horse is amazing" which just came up my mind when I saw this, no offense.
Erf sorry, not easy for me to understand some english wordplays and song hommage
#3
General Discussion / Re: Bad naked thought [Changelog]
June 17, 2014, 11:31:09 AMQuote from: Dr. Z on June 17, 2014, 11:24:05 AMQuote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.
Look at my mod, my mod is amazing, give it a...
Just came up my mind
My post is not here to say that my mod is amazing, it's just to give an example of what they can do for clothes crafting
#4
General Discussion / Re: Bad naked thought [Changelog]
June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.
#5
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.1 - June 04, 2014)
June 17, 2014, 11:03:03 AMQuote from: JorDash on June 07, 2014, 02:46:46 AM
Ok so after further testing I found that starting a game, quitting that game (back to the main page), and starting a new game caused the mod to stop working. Will try to dig thru my log to find out if it says why. Wont be till tomorrow tho.
I know about that, also do the same when launching game directly after activating others mods(need a game restart to avoid that), will try to find a solution when i have time, but it's not a priority.
#6
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.5 - May 17, 2014)
June 17, 2014, 10:10:15 AMQuote from: Bozzarr on June 15, 2014, 03:56:19 PMSorry for retard, bad week at work, to much extra times, so not enough free time to work on mod :/
Hi , how is your mod doing, is it worth to go back in here everyday to check if its finished or... it might take some time?
EDIT : Due to lack of time for the moment to finish my work, uploaded temporary version of the mod, all the crafting system work, but the dresser don't need the items to equip colonists, so you don't need to craft item for the moment.
EDIT 2 : New update, removed possessed item control from the dresser(forgot that i ever activated that)
#7
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.5 - May 17, 2014)
June 11, 2014, 04:57:42 AMQuote from: Argain on June 10, 2014, 05:41:06 PMTill you not use it to create another dresser mod, there's no problem.
Mind if I use some of your code? Working on a mod for a better colonist creation menu, and thought it would be neat to have the gui from your mod displayed right on the menu.
As I say on another post, crafting clothes is ready, sewing machine automaticaly scan for clothes recipe, like that everyone can add apparel compatible with the mod without editing sewing machine(will create a tuto on how to add them).
I "just" need to finish dresser integration of crafted items and i will release the alpha 4 version.
Edit to avoid double post : I have edited main post, and added my to do list advancement for next version, like that you'll see where I am, i'll try to update it till it's finish(i hope in 2/3 days, depending on my free times).
#8
Outdated / Re: Updating older mods to support alpha 4.
June 10, 2014, 06:59:36 AMQuote from: nacker1776 on June 08, 2014, 05:09:23 PMDresser is in construction for the moment, it will be compatible as soon as i finish everything for the next version(crafting apparel operationnal, just need to link them to the dresser and it will be finish, but not having much time as excepted this WE).
Dressers would be nice if possible. Thank you for your work.
#9
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.1 - June 04, 2014)
June 05, 2014, 11:10:12 AMQuote from: Tuvka on June 05, 2014, 06:29:54 AM
Excellent work, the buttons do not disappear
Thanks for feedback
#10
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.1 - June 04, 2014)
June 04, 2014, 02:09:06 PM
I made a little modification, can you test last version to see if you ever have this bug?
If that not work, i'll made some test with the mods you've got.
If that not work, i'll made some test with the mods you've got.
#11
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.0 - June 02, 2014)
June 04, 2014, 02:09:48 AMQuote from: Phreakzta on June 03, 2014, 02:25:06 PM
Thanks for a great mod. But I have a problem. The mod worked fine as I started a new game, but after I had saved it and then loaded it again the inventory and "superspeed" button was gone, and I can't get it back. Am I the only one with this problem?
Quote from: Tuvka on June 03, 2014, 03:06:25 PMI'll look at that when i'll be home.
Thanks for chic fashion
Sometimes the buttons are not visible, but they still work and are invisible at the same locations.
Edit : Can you give me the list of mods you've got? Cause I can't do this bug, so I suppose that's a compatibility problem with another mod.
#12
Outdated / Re: [MOD] (Alpha 3) Dresser (v.0.5 - May 17, 2014)
June 03, 2014, 09:49:10 AMQuote from: JorDash on June 03, 2014, 04:38:24 AM
Breathlessly waiting for the Alpha 4 version.
It will take some times before alpha 4 version, was working on future version when alpha 4 come, so i need to finish everything before uploading alpha 4 version(and i don't want to lose time making last stable version compatible with alpha 4 - I hope it will be finish this week-end).
#13
Outdated / Re: [MOD] (Alpha 4) Inventory Panel (v.0.5.0 - June 02, 2014)
June 02, 2014, 02:01:53 PM
Mod upgraded for Alpha 4 compatibility
#14
Bugs / [W|Alpha 4] Too many errors while starting in french.
June 02, 2014, 11:52:35 AM
Got a lot of warning while launching the game in french(my OS language - no mods installed), and that really not beautifull to see that at game start
Turning it to english, no more errors.
Joining error log file at this post
[attachment deleted by admin: too old]
Turning it to english, no more errors.
Joining error log file at this post
[attachment deleted by admin: too old]
#15
Outdated / Re: [Mod] (Alpha 3) Inventory Panel (v.0.4.0 - May 21, 2014)
June 02, 2014, 08:20:15 AMQuote from: Tuvka on June 02, 2014, 07:23:38 AMAlpha 4 is out? I'll look at that when i'll be at home.
Gorgeous fashion! Will mod refined by alpha 4?