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Messages - orannj

#1
Outdated / Re: [A17] Star Trek: Federation
June 30, 2017, 01:04:07 PM
I am so bad at keeping track of the forums. If you're getting the Borg Armor texture errors, keep it higher in the load order and that should fix your errors.
#2
Outdated / Re: [A17] Star Trek: Federation
June 23, 2017, 03:09:08 AM
Drive links added to the bottom of the first post & updated to include the borg faction independent.

#3
Outdated / Re: [A17] German Wehrmacht
June 15, 2017, 04:15:11 PM
It is updated.
#4
Outdated / Re: [A17] WWII Red Army
June 13, 2017, 03:06:45 PM
Updated google link for this. Sorry for the delay!
#5
Outdated / Re: [A17] Star Trek: Federation
June 13, 2017, 03:04:49 PM
Updated. Added the borg as an enemy faction / custom race. No assimilation (yet), but there are plans in the workses.


#6
Outdated / Re: [A17] Star Trek: Federation
June 07, 2017, 07:10:18 PM
#1: No
#2: Do whatever you want just give me credit.
#7
Outdated / Re: [A17] Star Trek: Federation
June 07, 2017, 02:16:55 PM
Derp, added.
#8
Outdated / [A17] Star Trek: Federation
June 07, 2017, 01:34:01 PM

[h1]Hello and welcome to Star Trek: Federation.[/h1]

This mod essentially covers technologies from the late 24th centuries. I have included DS9 style uniforms, cold weather field jackets, and phasers covering a number of different periods. The plans and goals for this mod are to include more research fields, more buildings for federation flair, expanded races to include other federation races, and more technology to bring the star trek feel to the game. Please let me know if you think of anything you might want to see. :)

See the borg race mod for information on any current issues that you might see in game. Essentially, assimilation currently, beyond humanoids, affects animals if you target them to be assimilated. This will be fixed soon. :P



[[HINT]] - If you're getting raided by the borg, prioritize those with the nanite probes. Otherwise, enjoy watching your population succumb to assimilation. ;D

To be done

--Expanded uniform base for federation characters (Late 24th century)
[strike]--More research opportunities and buildings / furniture associated with that research.[/strike]
[strike]--Expanded federation races (Andorian, Vulcan, [/strike]Klingon.)
[strike]--Fix assimilation to only affect humans.[/strike]
--Add federation backstories and traits.
--Continue to tweak and add borg backstories, traits, etc.
--More variation on borg head and body types.
--IMPORTANT many many prosthetics.


Interested in my other mods?
-Borg Race/Faction - if you only want the Borg, select this mod. Do not run both star trek and borg mod. :)
-Dune - Fremen Faction
-WWII Red Army - Soviet Faction
-WWII Wehrmacht - German Faction
-Napoleonic Age - France/Britain/Prussia



Wanna buy me a coffee?
coffee from ko-fi.


Let me know if you think of anything you'd like to see. You can also join the borg discussion on discord at the  Humanoid Alien Races 2.0 discord channel

Thanks to Thirite & Erdelf for all their help. :)

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=941839892
Drive(for star trek: federation): https://drive.google.com/open?id=0B7d9u6vllEYQWWZ0Wl9nNXBoRXc
Drive(for borg only): https://drive.google.com/open?id=0B7d9u6vllEYQM1FCZUlWb2lrb1k
#9
Hey all. I'm the maker of a few faction mods out - Wehrmacht, Red Army, Dune, Napoleonic Wars. I've decided to do some star trek stuff cause it's missing and I want it. As of right now I have...:

-Basic tech tree to unlock items (and tab.)
-Uniforms for all three branches (Tactical/Ops/Science)
-Hand phaser & Phaser rifle (Will be adding pulse phaser rifle tomorrow as well.)
-Faction system to spawn new federation outposts - this includes traders, parties - basically what you get with any other faction.


Now, what I want to probably add in the short / long term:

- More uniforms (specialized-- think hazard suits, armor, etc.)
- Specialized equipment (Replicators & Power systems)
- Tools (Phaser drills)
- An 'enemy' faction. Maybe borg, I dunno.
________________________________________

That being said, does anyone have any input for what else they may like to see? I'm not too big on coding, but I might be able to scrape something simple together. Generally I like to stick to existing mechanics adapted to my purpose. :)

Thanks!
#10
Outdated / Re: [A17] Napoleonic Age
June 02, 2017, 07:54:26 PM
:p Yeah, a bit of a hiatus. Y'know, life and such.
#11
Outdated / Re: [A17] WWII Red Army
June 02, 2017, 07:24:12 PM
Updated to A17. Google link drive not working, steam link is good. Will update the google drive later.
#12
Outdated / Re: [A17] German Wehrmacht
June 02, 2017, 07:22:44 PM
A17 Updated. Google drive link not updated yet, steam link is good. I have attempted to fix the Pak38 issue, let me know if you still have issues.
#13
Outdated / Re: [A17] Napoleonic Age
June 02, 2017, 07:21:28 PM
This has been updated. Google drive link down for now, will update soon. Steam link works.
#14
Outdated / Re: [A16] [v 1.5] German Wehrmacht
January 02, 2017, 07:04:45 PM
Don't worry about the radio errors, those aren't factored in at the moment due to the removed radio system. I've updated the mod on the workshop for both the Wehrmacht and Russia, and your HMG rounds should be working again, relabeled. Let me know if that works for you. I'll get the direct link up in a little bit.

Edit: Link's up.
#15
Unfinished / Re: [A15 WIP] Napoleonic Age
December 31, 2016, 03:44:12 PM
It's currently set to hidden. I'm not at this moment working on it, or updating it to a16. If anyone is interested, feel free to take the reins and make the necessary modifications, you have my full support.

I'll unhide it from the steam workshop, but unless you make the modifications yourself, it will not be working with A16 for now. Sorry guys, just a bit too much to work on.