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Messages - Hydromancerx

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1
Did you try to let someone lese hold sermon`s.
I think that should give these pawn enough acceptanz to become a leader sooner or later.

It said there is no one to hold sermons. They can research cult things but not be selected to hold sermon. :/

2
Releases / Re: [B-18] Medieval Times (v. 1.91.B18 (Updated-12/12/2017))
« on: December 12, 2017, 02:32:31 AM »


Please add a Plague Doctor Mask

3
Releases / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look! :)
« on: December 12, 2017, 02:26:46 AM »
Awesome!  Thank you!  ;D

4
Releases / Re: [B18] Nature's Pretty Sweet: Weather and Environment Mod
« on: December 12, 2017, 02:23:20 AM »
This mod is EPIC!

Can you add Tar Pits to the mod in a similar fashion as you did the lava pools?

5
Unfinished / Re: [A17] Children and Pregnancy - v0.3k Unstable(2017/Aug/27)
« on: December 12, 2017, 02:16:37 AM »
Oooo! Yay!  ;D

6
Outdated / Re: [A15] + [A16] LewisDTC's Weapon Expansions (22/12/2016)
« on: December 11, 2017, 11:55:42 PM »
Good day, ladies and gentlemen.

It seems that LewisDTC hasn't been arround for quite some time. So I updated his mod for Alpha 17. To be honest: I increased targetVersion.
And fixed some minor bugs, put prerequesites into some research projects and rebalanced the research costs (most often: increased the costs).

DTC Weapon Expansion - Firearms 2.2
DTC Weapon Expansion - Melee 2.1
DTC Weapon Expansion - Misc 2.1

Sincerely

Phileas

Can you update for B18?

7
My cult leader died and now I cannot select a new leader. Do I just need to wait? I put it on Auto but no one has stepped up even though they can research.

8
Releases / Re: [A17]Ancient Rim
« on: December 11, 2017, 03:33:32 AM »
Any updates for B18? Possibly on Steam this time?

9
I have a set of 5 I always start with since I like tribal start. My games usually last the whole time between alpha updates. So I usually only start a new colony when it is impossible to load the old one. However over the updates I have tweaked the starters a little, such as using traits from mods to better suit their personalities.

10
Releases / Re: [A17 and A18] Bone Mod V1.4
« on: November 02, 2017, 03:01:27 PM »
Quote
Bone Ash/Bone China added - Made in the crematorium. Use as a weak alternative to silver for beautiful art.

Can you make a low tech way of making Bone Ash instead of the Electric Crematorium? Such as the Firepit?

11
Mods / DnD Mod?
« on: November 02, 2017, 02:53:34 PM »


I have seen some Dragons but not all the other fantasy monsters from Dungeons and Dragons. Are there existing mod that have them? If not there should be one!

12
Maybe an update of the Pirate and Viking mod for Alpha 16? Pweeze?  ::)

Er I mean Alpha 17. ;)

Ahem ... Alpha 18.

13
Releases / Re: [A17] Bone Mod V1.2
« on: November 01, 2017, 04:53:36 PM »
Some Ideas ...

- Bone Marrow - Extract the bone marrow from bones and get a meat resource.

- Bone Meal - Ground down bones to make fertilizer.

- Bone Clothing - Custom made clothing that look like bones.



You ever going to add i Skull Helmets and/or Bone Armor?

14
Releases / Re: [A17]Ancient Rim
« on: October 31, 2017, 01:36:51 PM »
Thank you!

Can you make more Mosaics? Such as an Ibex, Boar and Deer?

Thanks!

15
Mods / Moving Pawns Between Saves?
« on: October 27, 2017, 03:56:18 PM »
Ok I have been trying to figure out how pawns could be moved between saves. This assumes they are not on the same planet where they could walk from one location or another. This also assumes that its moving a pawn between in progress games. The closest things i have seen are ...

Phi
https://ludeon.com/forums/index.php?topic=22114.0

Can move Pawns between existing colonies but only if its another user.

Prepare Carefully
https://ludeon.com/forums/index.php?topic=6261.0

This allows you to remake characters by hand into new games. However I do not see a way to save existing pawns from a save or to export/import them into an existing game.

Save Our Ship
https://ludeon.com/forums/index.php?topic=35742.0

This is an end game mod that allows you to save all your pawns and move them to a new game. However I don't think you can move the ship to an existing game in progress.

Stargate Mod
https://ludeon.com/forums/index.php?topic=6636.0

This mod is super old and may do what was requested. However it being so old I have no idea how to get it to work again.

Any help in getting one Pawn to another existing Colony without having to start a brand new colony or having the said colony be on the same planet.

Thanks in advance!

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