1. Cave walls have a negative beauty modifier, make sure to place walls to prevent that.
2. Cave floors have the same issue but can be floored or smoothed.
3. Keep large main hallways, ensure escape routes and always keep turrets in your cavebase.
4. In general, try to keep your prison seperate from the main facility, or atleast easily contained.
5. Consider keeping heaters or coolers around incase you suddenly wish to freeze or heat something. (there was this really interresting mod around that allowed for some proper piping, ala atmos SS13 style)
6. Thin rock roof is NOT secure
7. Pick your entrance carefully, you want it to be defendable.
8. While you are at it, try to focus the bulk of your defences outside, allowing for a retreat inside if really needed. Caves can be a deathtrap.
9. Powerlines burn, wood burns, steel burns; fire generates heat and turns enclosed rooms into ovens. You have been warned.
10. Stonecutting is your friend.
11. Artwork is your wallets and colonist second best friend.
12. Consider stripmining to gather materials, just take care not to turn that stripmining project in a bunch of second entrances to your base.
13. Invest in some indoor farms.
14. Remember that siege equipment cant penetrate thick rock roofs.
Thats just some of the stuff that comes to my mind (and got me killed). Cavebases are easily the most comfortable bases to have, but also come with a unique danger of their own.
2. Cave floors have the same issue but can be floored or smoothed.
3. Keep large main hallways, ensure escape routes and always keep turrets in your cavebase.
4. In general, try to keep your prison seperate from the main facility, or atleast easily contained.
5. Consider keeping heaters or coolers around incase you suddenly wish to freeze or heat something. (there was this really interresting mod around that allowed for some proper piping, ala atmos SS13 style)
6. Thin rock roof is NOT secure
7. Pick your entrance carefully, you want it to be defendable.
8. While you are at it, try to focus the bulk of your defences outside, allowing for a retreat inside if really needed. Caves can be a deathtrap.
9. Powerlines burn, wood burns, steel burns; fire generates heat and turns enclosed rooms into ovens. You have been warned.
10. Stonecutting is your friend.
11. Artwork is your wallets and colonist second best friend.
12. Consider stripmining to gather materials, just take care not to turn that stripmining project in a bunch of second entrances to your base.
13. Invest in some indoor farms.
14. Remember that siege equipment cant penetrate thick rock roofs.
Thats just some of the stuff that comes to my mind (and got me killed). Cavebases are easily the most comfortable bases to have, but also come with a unique danger of their own.