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Messages - Cynsity702

#1
I'm getting this error and i believe Hospitality and Cutls maybe clashing? Or the factions mod you have?

http://txt.do/dtg3d



Basically, i had some guests from The Agency show up, 3 pawns. Each one somehow turned into a prisoner and i got the prompt, "(Pawn name) is escaping", one by one they all exited the map and then i had a bad standind with the faction for being in a cult. Is that supposed to happen? I am going to send this same message to Hospitality author.



Here is a better log with a few more items you can look at that ticked: http://textuploader.com/dtg8d
#2
Bugs / Re: Pawns Freezing Causing Red Error Spams
March 19, 2017, 06:59:36 PM
I have a hard time with the log because of the errors overloading, but i will do what i can to provide you guys with what you need. Thanks for replying.
#3
Bugs / Pawns Freezing Causing Red Error Spams
March 15, 2017, 07:48:50 PM
Error Code: http://textuploader.com/dtcmo

I'll have some pawns come in(guests) and they'll have addictions. They'll roam around for a bit and then they will somehow become unconscious and spam my game. I am not sure what is causing the error but it happens periodically and i have to use debug mode and kill the pawn/pawns. Can anyone help me?
#4
Mod bugs / SONGS NOT WORKING, IS THIS A MAC ISSUE?
February 22, 2017, 07:10:33 PM
http://textuploader.com/d1nv8

The link contains the log for the error string. I don't know if anyone else who is using a MAC may be experiencing issues with custom songs not being able to work? IF any one has any suggestions or ideas please let me know. I am trying to load Tangerine Music Labs custom sounds. Only Hugs and Tangerine's mod is active.
#5
Can the gun bench be loaded separately or does it need to be placed in recipe defs?
#6
Outdated / Re: [A16] Psychology (2017-1-30)
February 01, 2017, 03:00:09 AM
Similar issue as Diana::

Exception ticking Laila: System.NullReferenceException: Object reference not set to an instance of an object
  at Psychology._InteractionWorker_DeepTalk._RandomSelectionWeight (Verse.Pawn initiator, Verse.Pawn recipient) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_InteractionsTracker+<>c__DisplayClass4.<TryInteractRandomly>b__0 (RimWorld.InteractionDef x) [0x00000] in <filename unknown>:0
  at Verse.GenCollection.TryRandomElementByWeight[InteractionDef] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.InteractionDef& result) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_InteractionsTracker.TryInteractRandomly (RimWorld.Pawn_InteractionsTracker _this) [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

This red error ticks constantly with HAR enabled. So if it works, is this error supposed to pop up or not? Is there and specific load order? I know you said Psychology last and it pretty much is but what to do about the errors for our other type of pawns?
#7
Outdated / Re: [A16] WWII Red Army
December 30, 2016, 12:39:35 AM
Getting errors for this mod on loadup??

[attachment deleted by admin due to age]
#8
Is this anything to worry about??

Got some yellow error on loadup; see attached.

[attachment deleted by admin due to age]
#9
Mod bugs / WHAT IS THE DEAL?? CAN ANYONE HELP WITH THIS?
December 25, 2016, 09:27:20 PM
MOD ORDER, TOO MANY MODS, MODS WRITING SAME FOLDERS?? I don't know or understand. Does the yellow errors necessarily mean the game will be broke? Theres one red error and I don't know what that means either....Just looking for a little help as I would like to play with these mods I loaded if anyone has any suggestions or advice feel free to lay it on me...Thanks

PLAYER LOG ATTACHED.

[attachment deleted by admin due to age]
#10
Releases / ISSUE WITH CAVEWORLD FLORA
November 14, 2016, 12:25:46 AM
I'm getting an error in the debug log about the mod caveworlflora:
"exception from asynchronous event: System.InvalidOperationException: SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at CaveworldFlora.MapComponent_CavePlant.GetCavePlantDefsList () [0x00000] in <filename unknown>:0
  at CaveworldFlora.MapComponent_CavePlant.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<li Class="CaveworldFlora.MapComponent_CavePlant" />
  at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadData () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.RootMap.<Start>m__5FD () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0 "
[/size]

The plants still grow but i don't know why the error message is popping up. Attached will be my player log.

[attachment deleted by admin due to age]
#11
Help / Re: Help with Debug log and mod compatibility
October 23, 2016, 07:07:45 AM
Ok, I have a pinpoint error I am getting when loading the mod industrial objects for chutlu from jecrell. Something about the fridge ambiance is missing? I have both steam and non steam versions and I applied each separately to see if that made any difference. Also moved it around in the mod list. Error occurs only when that single mod is applied.

[attachment deleted by admin due to age]
#12
Help / Re: Help with Debug log and mod compatibility
October 22, 2016, 01:36:13 AM
Kavern,

Thanks bro for all that....it makes a lot of sense for sure. Im guessing I will have to really figure out which mods I really really want to play with and go from there. Probably have a few mod list like playlist for certain ways I will want to play. It makes a lot of sense the way you put it and I appreciate your time and effort. I know my mod list was huge but didn't understand the true problem was that I just have too much going on in the game. Thanks again.
#13
Help / Re: Help with Debug log and mod compatibility
October 21, 2016, 10:19:33 PM
I apologize man, I really enjoy playing the game and as we all know MODS make this that much more obsessive. So, I get that I have probably the record for most mods used but I would like to know how to read these errors as well. Whats the yellow vs the red mean, what errors cause the game to not be able to save. Also, I need to know which of these errors is most noticeable that i need to think about looking at that may the root cause. I would like to get an understanding of it all so that way i can try and figure out some solutions on my own. Thanks again for anyone who's taking the time to add any comments or taken a look at my post and at least laugh.
#14
Help / Re: Help with Debug log and mod compatibility
October 21, 2016, 12:28:26 PM
Cant seem to find the output log on my MAC, i came across a player log though and hopefully it helps?

[attachment deleted by admin due to age]
#15
Help / Help with Debug log and mod compatibility
October 19, 2016, 11:59:22 PM
Attached are screenshots of some debug logs i have with some reported mod issues. I haven't noticed anything in game yet with mods but heres a few of the dev's information. Can someone tell me what they see because I do not understand how to read this stuff.
Thank you.

[attachment deleted by admin - too old]