I realize this, Raw. I've gotten all my mods to work well beyond just 50 of them. The only stuff left is just dirty edits by people who actually need to fix their mods.
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#1
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 12:06:51 PM #2
Releases / Re: [A15] Remote Explosives (1.9.3) New: Makeshift explosives, wired detonator
October 04, 2016, 10:44:44 AMQuote from: UnlimitedHugs on October 04, 2016, 10:33:39 AM
Updated to 1.9.3
Fixed the defs, I think that's all of them.
Also, no worries
I was the one who pointed it out to him so I hope it didn't cause too much trouble. I appreciate the fix though and enjoy the mod, so your effort wasn't in vein?
#3
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 09:34:26 AM
Mod: Quality Build
Author: Hatti
Error: Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Mod: RIMkea (Author has fixed)
Author: spoonshortage
Error: Config error in BUMRESTStool: BUMRESTStool has null thingClass.
Config error in BUMRESTStool: BUMRESTStool has components but it's thingClass is not a ThingWithComps
Config error in SITEGGArmchair: SITEGGArmchair has null thingClass.
Config error in SITEGGArmchair: SITEGGArmchair has components but it's thingClass is not a ThingWithComps
Config error in CHILLEGGCouch: CHILLEGGCouch has null thingClass.
Config error in CHILLEGGCouch: CHILLEGGCouch has components but it's thingClass is not a ThingWithComps
(For some reason, there were actually two of each of these exact same config errors.)
Mod: Rimsenal - Federation
Author: rooki1
Error: Config error in FedSuit: FedSuit has duplicate thingCategory Apparel.
Mod: TrueMods - essentials - full
Author: True Destroyer
Error: XML error: <nameMaker>NamerFurniture</nameMaker> doesn't correspond to any field in type CompProperties.
XML error: <descriptionMaker>ArtFurniture</descriptionMaker> doesn't correspond to any field in type CompProperties.
XML error: <minQualityForArtistic>Excellent</minQualityForArtistic> doesn't correspond to any field in type CompProperties.
(Again, two of each of these in the error log.) These errors were red.
Mod: Misc. Bees'n'Honey
Author: Haplo
Error: Config error in Mead: has a recipeMaker but no costList or costStuffCount.
Seems that's it for now, all the other mods aren't giving off any errors besides some that aren't active that I'm going to delete anyways. Only the True essentials mod gave red errors. Now to check if the rest actually work without errors when starting a game.
And out of curiosity, how long does it typically take for these to get fixed by the mod author once notified?
One more mod to add, Turret Pack by Kilroy232. The error I get is S-mine: isTrap but is not edifice. Code will break.
Now if I change the order so this is below the Turret Collection mod, this doesn't come up. If it's above though I always get that error. Should I just keep it below at all times and disregard this error, or will I get conflicts eventually if I leave it like this?
Author: Hatti
Error: Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
Mod: RIMkea (Author has fixed)
Author: spoonshortage
Error: Config error in BUMRESTStool: BUMRESTStool has null thingClass.
Config error in BUMRESTStool: BUMRESTStool has components but it's thingClass is not a ThingWithComps
Config error in SITEGGArmchair: SITEGGArmchair has null thingClass.
Config error in SITEGGArmchair: SITEGGArmchair has components but it's thingClass is not a ThingWithComps
Config error in CHILLEGGCouch: CHILLEGGCouch has null thingClass.
Config error in CHILLEGGCouch: CHILLEGGCouch has components but it's thingClass is not a ThingWithComps
(For some reason, there were actually two of each of these exact same config errors.)
Mod: Rimsenal - Federation
Author: rooki1
Error: Config error in FedSuit: FedSuit has duplicate thingCategory Apparel.
Mod: TrueMods - essentials - full
Author: True Destroyer
Error: XML error: <nameMaker>NamerFurniture</nameMaker> doesn't correspond to any field in type CompProperties.
XML error: <descriptionMaker>ArtFurniture</descriptionMaker> doesn't correspond to any field in type CompProperties.
XML error: <minQualityForArtistic>Excellent</minQualityForArtistic> doesn't correspond to any field in type CompProperties.
(Again, two of each of these in the error log.) These errors were red.
Mod: Misc. Bees'n'Honey
Author: Haplo
Error: Config error in Mead: has a recipeMaker but no costList or costStuffCount.
Seems that's it for now, all the other mods aren't giving off any errors besides some that aren't active that I'm going to delete anyways. Only the True essentials mod gave red errors. Now to check if the rest actually work without errors when starting a game.
And out of curiosity, how long does it typically take for these to get fixed by the mod author once notified?
One more mod to add, Turret Pack by Kilroy232. The error I get is S-mine: isTrap but is not edifice. Code will break.
Now if I change the order so this is below the Turret Collection mod, this doesn't come up. If it's above though I always get that error. Should I just keep it below at all times and disregard this error, or will I get conflicts eventually if I leave it like this?
#4
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 09:02:00 AM
Really appreciate all the help, especially this time of morning. Not trying to be difficult, or a bother. I'm just trying to play, eh.
Well I've found a few more but I'm going along with what works, first. I'll post the rest soon in a bigger post.
Well I've found a few more but I'm going along with what works, first. I'll post the rest soon in a bigger post.
#5
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 08:53:46 AM
So then there's been a couple like that so far, I edited the post I first put that error in. There's also another with the Remote Explosives mod, being Config error in Apparel_PortableDetonator: Apparel_PortableDetonator has duplicate thingCategory Apparel.
Should I list all the errors I get in yellow as I'm getting them in this thread, along with what mods they come from?
Should I list all the errors I get in yellow as I'm getting them in this thread, along with what mods they come from?
#6
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 08:42:36 AM
Alright, thanks. It seems so far everything is alright besides just a couple of those types of errors, nothing gamebreaking yet though I'm hoping stuff doesn't pop up when I start a new game.
#7
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 08:35:57 AM
First error after installing several mods, comes from glittertech.
Config error in DynChair: DynChair has null thingClass.
Second error was from Jamesetec(?) JTDrill5Eva with the same type of error, except DeepDrill instead of DynChair.
Is there a solution to this?
Config error in DynChair: DynChair has null thingClass.
Second error was from Jamesetec(?) JTDrill5Eva with the same type of error, except DeepDrill instead of DynChair.
Is there a solution to this?
#8
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 07:37:11 AM
Alright, well I guess I'll just start from the beginning then. Should I disable ALL the robot stuff, like misc core, MAI too? Or just the misc robots?
#9
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 07:25:19 AM
Well yeah but everything has been working just fine in game. Like, everything besides this. It may say there's errors but I haven't even so much as had a crash or a freeze and this red screen thing JUST started. How am I supposed to find out exactly what's wrong without even starting a new game and seeing if the game is working right?
#10
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 07:16:43 AM
I know there's a bunch of errors, though some of the mods I don't have activated. Regardless of any errors, everything works fine, well besides the one I'm asking about now. And while I haven't reactivated them one by one, how would I even find out what's causing it? Do I honestly have to one-by-one try out 80+ mods on a new game each time, doing the same scenario again and again? That would take an eternity.
#11
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 04, 2016, 06:58:10 AM
Well, when I recreate the same thing I did previously, that's when it happens. I saved right before it did, and made a new log file for it. I put power conduits to my cooler, and nothing happens, all works fine. I put power conduits to 4 vital monitors next to 4 hospital beds, and as soon as they're done being built the errors pop up and the screen throws up. I don't know exactly what posting my log would do but hopefully someone can make more sense of it. I can't think of any mods I have that would really modify either the power conduits or the vital monitors. This was attached to an advanced geothermal machine from a mod as a source of electricity but that's it, I've used it before and it worked fine.
https://www.dropbox.com/s/u4rxz1l3bzx8rlg/output_log.txt?dl=0
I had to put it on dropbox as it said it was too big to attach but there you go.
https://www.dropbox.com/s/u4rxz1l3bzx8rlg/output_log.txt?dl=0
I had to put it on dropbox as it said it was too big to attach but there you go.
#12
Help / Re: Huge screen freakout, possible mod conflict? Help please.
October 03, 2016, 06:30:32 PM
So then does that mean there's no way to fix it as of now? It seems to happen every single time I start to install power conduits to connect stuff, as soon as I do it happens without fail, and I can't exactly play the game without power conduits so it's kind of broken for me.
A list of my mods so says the log: <li>Core</li>
<li>ADogSaid-master</li>
<li>AlphaAnimals-AlphaAnimals-1.0</li>
<li>Animal Feed Trough V1.1 A15</li>
<li>AstroTec v5.0</li>
<li>Barn Stall V1.0 A15</li>
<li>BetterSurgery</li>
<li>Call of Cthulhu - Cosmic Horrors V1.2b A15</li>
<li>Call of Cthulhu - Neutral Factions V1.4 A15</li>
<li>CK_AnimalPlant_Pack-1.2</li>
<li>Clutter Structure</li>
<li>DESurgeries</li>
<li>DyeVat</li>
<li>ED-LaserDrill</li>
<li>ED-ShieldsBasic</li>
<li>EdBPrepareCarefully</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>Faction Discovery</li>
<li>FashionRIMsta</li>
<li>Fences</li>
<li>Furnace</li>
<li>GlitterTech</li>
<li>High Caliber</li>
<li>Hospitality</li>
<li>ImprovedSurgeryPatches-ADogSaid</li>
<li>ImprovedSurgeryPatches-EPOE-RMS</li>
<li>ImprovedSurgeryPatches-GlitterTech</li>
<li>Infused</li>
<li>Izzyssentials Core</li>
<li>Izzyssentials Furniture</li>
<li>Izzyssentials Hydro</li>
<li>Izzyssentials Lights</li>
<li>Izzyssentials Switch</li>
<li>Jecrell - Tobacco & Cigarettes V1.2</li>
<li>Izzyssentials Solar</li>
<li>JTDrill5Eva</li>
<li>JTMedicinePlus</li>
<li>JTMeleeXP</li>
<li>JTSavagePrisoners</li>
<li>MadSkills-A15-1.1.7</li>
<li>Mamuffalo V1.02 A15</li>
<li>Medical Training</li>
<li>Mending</li>
<li>Miscellaneous_Core</li>
<li>Miscellaneous_BeeAndHoney</li>
<li>Miscellaneous_Incidents</li>
<li>Miscellaneous_MAI</li>
<li>Miscellaneous_Objects</li>
<li>Miscellaneous_Robots</li>
<li>Miscellaneous_TrainingFacility</li>
<li>More Vanilla Turrets</li>
<li>MoreTradeShips</li>
<li>PackMuffalo</li>
<li>PetFollow</li>
<li>RecolorStockpile</li>
<li>QualityBuilder</li>
<li>Realistic Medical System EPOE Version</li>
<li>RemoteExplosives</li>
<li>RIMkea</li>
<li>Rimsenal_Federation</li>
<li>Rimsenal</li>
<li>Rimsenal_Feral</li>
<li>Rimsenal_Storyteller</li>
<li>Rimsenal_hair</li>
<li>Rimsenal_Security</li>
<li>Robots_PlusPlus_Misc_Robots_Xtension</li>
<li>RTFTJ</li>
<li>RT_QuantumStorage-A15-1.0.5</li>
<li>RW_FacialStuff-0.15.2</li>
<li>sd_chickennest</li>
<li>sd_goodnight</li>
<li>sd_pillowsCo</li>
<li>sd_power</li>
<li>sd_roundtable</li>
<li>ShutdownAll</li>
<li>Storage-Crates-a15c-v1.15.4</li>
<li>TilledSoil</li>
<li>TradingSpot</li>
<li>Trap Defence V1.1 A15</li>
<li>TrueMods - full 02.10.2016</li>
<li>Turret Collection</li>
<li>Turrets Pack</li>
<li>VeinMiner</li>
<li>Wall Torch Mod V1.1 A15</li>
<li>[A15c] Improved Surgery for DE Surgeries</li>
<li>[A15] Reasonable Lamps</li>
<li>ED-Embrasures-03.00.00</li>
<li>RimWorld-DoorMat-1.0.3a</li>
A list of my mods so says the log: <li>Core</li>
<li>ADogSaid-master</li>
<li>AlphaAnimals-AlphaAnimals-1.0</li>
<li>Animal Feed Trough V1.1 A15</li>
<li>AstroTec v5.0</li>
<li>Barn Stall V1.0 A15</li>
<li>BetterSurgery</li>
<li>Call of Cthulhu - Cosmic Horrors V1.2b A15</li>
<li>Call of Cthulhu - Neutral Factions V1.4 A15</li>
<li>CK_AnimalPlant_Pack-1.2</li>
<li>Clutter Structure</li>
<li>DESurgeries</li>
<li>DyeVat</li>
<li>ED-LaserDrill</li>
<li>ED-ShieldsBasic</li>
<li>EdBPrepareCarefully</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>Faction Discovery</li>
<li>FashionRIMsta</li>
<li>Fences</li>
<li>Furnace</li>
<li>GlitterTech</li>
<li>High Caliber</li>
<li>Hospitality</li>
<li>ImprovedSurgeryPatches-ADogSaid</li>
<li>ImprovedSurgeryPatches-EPOE-RMS</li>
<li>ImprovedSurgeryPatches-GlitterTech</li>
<li>Infused</li>
<li>Izzyssentials Core</li>
<li>Izzyssentials Furniture</li>
<li>Izzyssentials Hydro</li>
<li>Izzyssentials Lights</li>
<li>Izzyssentials Switch</li>
<li>Jecrell - Tobacco & Cigarettes V1.2</li>
<li>Izzyssentials Solar</li>
<li>JTDrill5Eva</li>
<li>JTMedicinePlus</li>
<li>JTMeleeXP</li>
<li>JTSavagePrisoners</li>
<li>MadSkills-A15-1.1.7</li>
<li>Mamuffalo V1.02 A15</li>
<li>Medical Training</li>
<li>Mending</li>
<li>Miscellaneous_Core</li>
<li>Miscellaneous_BeeAndHoney</li>
<li>Miscellaneous_Incidents</li>
<li>Miscellaneous_MAI</li>
<li>Miscellaneous_Objects</li>
<li>Miscellaneous_Robots</li>
<li>Miscellaneous_TrainingFacility</li>
<li>More Vanilla Turrets</li>
<li>MoreTradeShips</li>
<li>PackMuffalo</li>
<li>PetFollow</li>
<li>RecolorStockpile</li>
<li>QualityBuilder</li>
<li>Realistic Medical System EPOE Version</li>
<li>RemoteExplosives</li>
<li>RIMkea</li>
<li>Rimsenal_Federation</li>
<li>Rimsenal</li>
<li>Rimsenal_Feral</li>
<li>Rimsenal_Storyteller</li>
<li>Rimsenal_hair</li>
<li>Rimsenal_Security</li>
<li>Robots_PlusPlus_Misc_Robots_Xtension</li>
<li>RTFTJ</li>
<li>RT_QuantumStorage-A15-1.0.5</li>
<li>RW_FacialStuff-0.15.2</li>
<li>sd_chickennest</li>
<li>sd_goodnight</li>
<li>sd_pillowsCo</li>
<li>sd_power</li>
<li>sd_roundtable</li>
<li>ShutdownAll</li>
<li>Storage-Crates-a15c-v1.15.4</li>
<li>TilledSoil</li>
<li>TradingSpot</li>
<li>Trap Defence V1.1 A15</li>
<li>TrueMods - full 02.10.2016</li>
<li>Turret Collection</li>
<li>Turrets Pack</li>
<li>VeinMiner</li>
<li>Wall Torch Mod V1.1 A15</li>
<li>[A15c] Improved Surgery for DE Surgeries</li>
<li>[A15] Reasonable Lamps</li>
<li>ED-Embrasures-03.00.00</li>
<li>RimWorld-DoorMat-1.0.3a</li>
#13
Help / Huge screen freakout, possible mod conflict? Help please.
October 03, 2016, 06:09:48 PM
The screenshot below is what happens. Basically everything was fine until I started building some power lines connecting to various things like my geothermal generator and vital machines etc. I thought it was actually my computer dying at first because of all the crazy graphical stuff going on but thankfully not, regardless though I'm basically unable to really play the game because of this. It's like someone went into MS paint and had a field day. The stuff in the box is the error message saying what exactly is happening, and there's nothing else, just that message again and again. I would appreciate it if someone could tell me what this possibly could be, I mean it has to be mods to some degree, right? I thought I installed everything properly though and I installed compatibility patches for some of the mods that said it was required for. If needed I'll post my mod list.
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