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Messages - jmababa

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Releases / Re: [B18] Miscellaneous w MAI+Robots (V 0.18.12 / 30.03.2018)
« on: August 29, 2018, 08:16:26 PM »
Could you put b19 here too I took out my b19 out of steam folder and redownloaded b18 well cause my colony is so big in b18 I don't want to just abandon it just cause a mod can't be used by my brother in b19 casandra 5th difficulty

Releases / Re: [B18][MODLIST] Rikiki's MiningCo (30-05-2018)
« on: August 29, 2018, 07:56:05 PM »
Plz update to B19 I miss My sonar even just the MMS so I can find my minerals on the mountainus maps

Releases / Re: [B18][MODLIST] Rikiki's Miscellaneous (17-02-2018)
« on: August 29, 2018, 10:07:00 AM »
Fish industry plz update this to b19 I miss fishing on rivers or puddles or beach also update caveworld flora to b19 I miss the bright colors

Outdated / Re: [B18] RT's Weapon Pack
« on: August 29, 2018, 10:02:57 AM »
I love this mod hope this gets updated to b19

I want my floors when's this going to b19?

Releases / Re: [B18] sd Mods - mostly stuff
« on: August 29, 2018, 09:59:30 AM »
When's this mods gonna be updated to b19 I like the goodnight mod and round tables and advanced power generation

Releases / Re: [B18][MODLIST] Rikiki's Miscellaneous (17-02-2018)
« on: July 27, 2018, 08:28:30 PM »
Is caveworld flora gonna be updated to A18 anytime soon. I really like it without having to get caveworld biome

Mods / Re: [Mod Request] Washing mod
« on: February 06, 2017, 07:43:03 AM »
i think there is already a mod that sets that negative mood to 0

Think the OP is looking for something a bit more in tune with the story. Using washing (needing labor presumably) as a reason to be able to wear deadman's apparel. I like the idea. Right now I am using the recycling app to just make new apparel after salvaging a % of the original cloth. Seems to fit to me, basically cutting away the areas where damage was to get fresh clothes. Lot of labor involved, plus loss of most of the original materials.

Yup I don't want cheat mod. I don't want to recycle clothes using medieval mod. I want to remove  the D from the clothes so my peps can wear em without penalty especially on hard biomes or hard areas of certain biomes where leather is so scarce your stuck making tribalwear.

Releases / Re: [A16] Rikiki's Miscellaneous => Cave biome (08-01-2017)
« on: February 04, 2017, 06:55:41 AM »
Medicine potency was changed in A16. Gleamcap just did not follow as I cannot see all changes.
Thanks for the report. This will be balanced.

What's wrong with Misc. MapGenerator? Do you have an error log?

When you start new game it exits the game when i turn of 1 off the 2 the game works fine

General Discussion / Re: Extreme Desert Challenge
« on: February 04, 2017, 02:54:20 AM »
Day 21: Still have ~4 days of food. Have been lazily setting up a freezer; I'll probably finish it & a stove tomorrow. Muffalo wool fell from the sky; a couple muffalo wool cowboy hats will make the temperature a bit easier to deal with.

Kind of disappointed with how easy it's been so far. I've had a couple bouts of carelessness; both colonists have had to be rescued twice, but with the slow progression of the heat stroke and reasonable movement speeds, neither has come close to death.

Try farming outdoors on side of mountains you'll have more food than that . I can see rich soil on your pic on side of mountain

General Discussion / Re: Extreme Desert Challenge
« on: February 04, 2017, 02:38:45 AM »
My a15 colony last year survived like forever this is the easiest biome extreme desert to survive on no sickness, no winter but you'll have weired shapped farms on side of hills or mountains like i did way back. Doing Sea Ice with fishing mod very easy biome even caveworld biome mod is harder than sea ice and extreme desert and even temperate forest got harder with higher chance of sicknewss in a16. In A15 it was lower chance

General Discussion / Re: Sea Ice Community Challenge
« on: February 04, 2017, 02:33:45 AM »
Not so hard with fishing mod only thing hard is if you start as tribe no wood even ice sheet is harder than sea ice

General Discussion / Re: How picky are you With which colonists to join?
« on: February 04, 2017, 12:51:50 AM »
I used to be very accepting. I let everyone join who would. I would have prisoners until they tried to leave and die or joined... or when I ran out food and didn't feed them...
That was until the sea ice challenge... having random pawns just join is annoying. most just strips and dies. prisoners either are harvested or if they are really good join... I feel like I'm pretty picky.
My pickiness is pretty up there. and is pretty close to Limdood..

You should make this a poll

Me in sea ice I let everyone jon more fishermen for me = more food = more leather to sell

Releases / Re: [A16] Rikiki's Miscellaneous => Cave biome (08-01-2017)
« on: February 03, 2017, 09:08:33 PM »
Goodnight mod (Bed mod) can balance out the leather issue of this mod. Takes more leather than you can imagine to build a bed especially hammock. Its better to have leather in this fishing mod. Caveworld biome is not compatible with misc. Map Generator. Make it compatible with that so we can use cave biome. About what sirgzu sait about gleamcap is not entirely true try making gleamcap on flatland it's next to impossible + it's a great alternative to boomrat and boomalope on cave biome

Mods / [Mod Request] Washing mod
« on: February 03, 2017, 06:00:11 PM »
Hate those clothes of your fallen enemies or allies giving you negative mood. Can someone make a washing mod to remove negative effect on clothes

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