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Messages - AlcoholV

#1
Outdated / Re: [A15/A16] Enhanced Crafting
January 10, 2017, 09:22:09 AM
Quote from: Wellenbrecher on January 10, 2017, 06:39:01 AM
Hey AlcoholV, the link to the workshop doesn't work any more. Looking for it on there directly works, so I guess the link is mangled in some way.

Whoops! I forgot to update the link.
#2
Outdated / Re: [A15/A16] Enhanced Crafting
January 10, 2017, 02:26:01 AM
I recommend that using steam workshop. 。・゚゚・o(iДi)o・゚゚・。

Compress entire folder is the default setting that I used....
I do not see any problems at all.
If I change it, someone will complain why there are two folders... :(

plz try another zip utils..
#3
Outdated / Re: [A15/A16] Enhanced Crafting
January 09, 2017, 03:35:22 AM
Quote from: Canute on January 02, 2017, 03:56:16 AM
Another suggestion.
After playing A16 now alot, the damn surgery fail chance is much worser and the consequenes are harder.
Could you modify the operation window, so you can assign a doctor to it ?

QuoteThere is no problem in the mod.
You are right, because there is no mod to download on github.
Only the source zip , which include the modfiles.

I will add it to the next version.
#4
Outdated / Re: [A15/A16] Enhanced Crafting
January 09, 2017, 03:34:21 AM
Quote from: skullywag on January 08, 2017, 05:27:45 AM
This is a great mod that is now part of my personal modpack at all times, not sure its been suggested yet but the only thing missing is the ability to assign more than 1 colonist to a bill. Often I want to set up an "everyone except that guy" bill. Assignable crafting kind of had this with workers assigned to the table, on the bill would be perfect.

I agree. I feel that feature is necessary. I will add it soon.
#5
Outdated / Re: [A15/A16] Enhanced Crafting
January 01, 2017, 10:55:43 PM
There is no problem in the mod.
It's caused by not copying rule of the folder structure.
I'll change folder structure nextime.

until then, extract mod into your rimworld\mods
than rename folder name to whatever you want.

http://rimworldwiki.com/wiki/Installing_mods
#6
Outdated / Re: [A15/A16] Enhanced Crafting
December 26, 2016, 05:22:33 PM
Quote from: broccoli on December 26, 2016, 02:15:21 AM
I just wanted to mention that today's update is missing the 'About' folder

Also, thanks for improving my game!
I checked it and it's updated.
Where are you talking about?
#7
Outdated / Re: [A15/A16] Enhanced Crafting
December 26, 2016, 01:21:38 AM
v1.12 updated
- throws an error when try to assign someone to cremate apparal, the error talks about looking for shooting skill.
-> Since the pawn doesn't have a "hauling" skill, it has been solved by sort "move speed stat".

- Alt key thrown error when try assign unassignable bills.
-> exception fixed.
#8
Outdated / Re: [A15/A16] AlcoholV's Mod List
December 26, 2016, 01:20:32 AM
Quote from: faltonico on December 25, 2016, 05:05:29 PM
Quote from: AlcoholV on December 14, 2016, 06:14:59 AM
A16 Updated
- AC-Smart Speed
- AC-Enhanced Crafting
- Where is rich soil
Will you work on "Work tab"? or can i use your A15 version in A16 with a target version change?
You can't. The structure has changed a lot.
It depends on fluffy's worktab. If the original branch is not updated, I plan to do it. But it will be the last.
#9
Outdated / Re: [A15/A16] AlcoholV's Mod List
December 26, 2016, 01:18:35 AM
Quote from: etoire on December 25, 2016, 05:48:09 PM
Hi, Alcohol! I was wondering if you were working on updating the Increased Stack Size mod. I really liked how you made it widely applicable. Cheerily waiting and wishing you happy holidays!

It has been updated.
http://steamcommunity.com/sharedfiles/filedetails/?id=804599351
https://github.com/AlcoholV/Rim.AcEnhancedStack
#10
Outdated / Re: [A15/A16] AlcoholV's Mod List
December 14, 2016, 06:14:59 AM
A16 Updated
- AC-Smart Speed
- AC-Enhanced Crafting
- Where is rich soil
#11
Outdated / Re: [A15] AlcoholV's Mod List
December 12, 2016, 05:26:53 PM
I was busy to update sorry.
Ac-Worktab (Fluffy Tab A15)
https://www.dropbox.com/s/5pslsjxr1t6esew/AC-Work%20Tab.zip?dl=0
#12
Outdated / Re: [A15] Enhanced Crafting
December 07, 2016, 01:03:15 PM
Quote from: Fafn1r on December 07, 2016, 12:51:27 PM
There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.

Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.

Thank you for your feedback.
I'll check soon.
#13
Ideas / Re: About backstory translation.
December 07, 2016, 05:05:41 AM
Quote from: RawCode on December 07, 2016, 01:55:19 AM
there are mods about it already, please use search function of forum.

Of course I searched. I do not have to find such kind of mod, so I'm asking.
There is mod that adds a new backstory, but there is nothing to modify the existing one.

Where it is? Are you sure?
please use search function of forum before answer to someone's question.
#14
Ideas / About backstory translation.
December 06, 2016, 11:50:09 PM
Are this game blocking the backstory files because of the license?
If implementation is possible, can I create a mod that allows translation of the backstory?
#15
Outdated / Re: [A15] Enhanced Crafting
December 06, 2016, 11:20:23 PM
If I declare this mod have all the features of the other specific mod,
someone might blame me for stolen ideas and be blamed as imitators.
I want to respect other people's ideas.
And actually it is a little different.