Quote from: Wellenbrecher on January 10, 2017, 06:39:01 AM
Hey AlcoholV, the link to the workshop doesn't work any more. Looking for it on there directly works, so I guess the link is mangled in some way.
Whoops! I forgot to update the link.
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Show posts MenuQuote from: Wellenbrecher on January 10, 2017, 06:39:01 AM
Hey AlcoholV, the link to the workshop doesn't work any more. Looking for it on there directly works, so I guess the link is mangled in some way.
Quote from: Canute on January 02, 2017, 03:56:16 AM
Another suggestion.
After playing A16 now alot, the damn surgery fail chance is much worser and the consequenes are harder.
Could you modify the operation window, so you can assign a doctor to it ?QuoteThere is no problem in the mod.You are right, because there is no mod to download on github.
Only the source zip , which include the modfiles.
Quote from: skullywag on January 08, 2017, 05:27:45 AM
This is a great mod that is now part of my personal modpack at all times, not sure its been suggested yet but the only thing missing is the ability to assign more than 1 colonist to a bill. Often I want to set up an "everyone except that guy" bill. Assignable crafting kind of had this with workers assigned to the table, on the bill would be perfect.
Quote from: broccoli on December 26, 2016, 02:15:21 AMI checked it and it's updated.
I just wanted to mention that today's update is missing the 'About' folder
Also, thanks for improving my game!
Quote from: faltonico on December 25, 2016, 05:05:29 PMYou can't. The structure has changed a lot.Quote from: AlcoholV on December 14, 2016, 06:14:59 AMWill you work on "Work tab"? or can i use your A15 version in A16 with a target version change?
A16 Updated
- AC-Smart Speed
- AC-Enhanced Crafting
- Where is rich soil
Quote from: etoire on December 25, 2016, 05:48:09 PM
Hi, Alcohol! I was wondering if you were working on updating the Increased Stack Size mod. I really liked how you made it widely applicable. Cheerily waiting and wishing you happy holidays!
Quote from: Fafn1r on December 07, 2016, 12:51:27 PM
There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.
Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.
Quote from: RawCode on December 07, 2016, 01:55:19 AM
there are mods about it already, please use search function of forum.