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Messages - fatm3l

Pages: [1] 2 3 4
1
Releases / Re: [B18/U1.0] Sparkling Worlds - Glittertech on the Rim
« on: July 31, 2018, 05:03:43 AM »
i just encountered infested ship chunks event, the insects that spawn in the chunks just dont attack me even im butchering them, then the BIG problem is the chunks cant be destroyed or killed... i tried DEBUG to destroy but it gives an error

2
Releases / Re: [B18/U1.0] Sparkling Worlds - Glittertech on the Rim
« on: July 30, 2018, 11:24:18 AM »
Is this mod safe to add to an existing save game?

3
@mehni thanks for the reply im going to try it, this looks really great mod.

4
Releases / Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« on: July 30, 2018, 02:53:14 AM »
Im having problem with installing Fluffy Breakdown. i tried both version 2.1.22 and 2.2.25 but it gives the same error. Here is the logs

Fluffy Breakdowns v2.1.22 (1.0.1937)

Quote
ReflectionTypeLoadException getting types in assembly Fluffy_Breakdowns: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModAssemblyHolder.cs:100

Loader exceptions:
   => System.TypeLoadException: Could not load type 'Fluffy_Breakdowns.JobDriver_Maintenance' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<>c__DisplayClass3_0' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.


Fluffy Breakdowns v2.2.25 (1.0.1970)

Quote
ReflectionTypeLoadException getting types in assembly Fluffy_Breakdowns: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModContent\ModAssemblyHolder.cs:100

Loader exceptions:
   => System.TypeLoadException: Could not load type 'Fluffy_Breakdowns.JobDriver_Maintenance' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<>c__DisplayClass3_0' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.
   => System.TypeLoadException: Could not load type '<MakeNewToils>d__3' from assembly 'Fluffy_Breakdowns, Version=2.1.22.0, Culture=neutral, PublicKeyToken=null'.

5
Is the more faction interaction save friendly?

6
Outdated / Re: [A17] Improved Surgery
« on: December 12, 2017, 11:25:36 AM »
Update b18 plss

7
Outdated / Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
« on: December 10, 2017, 10:52:02 AM »
I updated this mod but i rebalance some weapons. Im using it right now. Just tell me if you guys wanna try it ill post here

8
Outdated / Re: [B18] Custom Death Randomness
« on: December 08, 2017, 07:59:13 AM »
No file

9
Yeaahh CE should be a part of the game. Its much better than the vanilla combat system

10
I just raided by a sappers. In my first defense they actually really strong vs my 10 tribesmen -2 because 2 of my colonist are incapable. I lost on my first attmpt to def because i rush into them. But their first snipre shot actually killed my samantha my best shooter. Its a total lose. I load and wait for them to attack but they didnt attack until they feel hungry and had to retreat "they give up". Wtf they actually really steong 3 sniper rifle and have machine pistols and shotguns they are 11 maybe

11
Ahh i see your point. Because its not that really strong against powered armors and ballistic shields.

12
I suggest to add other raw resources to the armor-penetrating bullet recipes and add more steel to make it balance

13
I will remove this mod once high caliber is update

14
This is my first mod so i just copied a mod and change something in inside the mod. I updated this mod because i like this mod, and i dont like to install other weapons mod, this mod is just my type because it only add fewer weapons.



Download Link

In this mod all the weapons are craftable via Machining Table and need to research for the weapons to be able to craft, some early weapons are need Blowback Operation, while the others need Precision Rifling and Gas Operation.
All Vanilla Weapons are renamed, i copied the Combat Extended vanilla weapons names

Credits: all credits goes to the original creator eatKenny's High Caliber

if i violate a rule feel free to delete this post.

Quote
Initial release: B18 update note: ballistic shield removed.

quick update: price fix

15
Releases / Re: Rock5s [B18] mods
« on: December 01, 2017, 10:02:17 AM »
Kinda useful mod gonna try it.

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