THX much butter then the hassle with packing some crates ^^
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Releases / Re: [A-16] Medieval Times (v. 1.50.A16 (Updated-12/22/2016))
December 26, 2016, 09:05:12 AMQuote from: Vindar on December 24, 2016, 06:13:48 PMyeah I was asking if you could add medieval shields, which would go together with some one-handed weapons (like the tactical shield from "High Caliber")
no idea what the first part of that question is about, I added the lines that are supposedly necessary for compatibility with Medieval shields, however, no shields were added in this mod.
for second part, I've already decreased the protection Armour provides to blunt weapons a long time ago so if you use weapons like war-hammers you should notice them being super effective against heavily armoured opponents, while things like Axes and swords are far more effective against unarmoured opponents
And I know that the armour values against blunt weapon dmg are lower. I meant if it would be possible to code it in such a way, that blunt weapons would do more dmg against the equipment HP.
Through this armour/weapons/shields would break more often in combat.
In hindside, that would be too much of a hassle and fuck up your balance.
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Releases / Re: [A-16] Medieval Times (v. 1.50.A16 (Updated-12/22/2016))
December 23, 2016, 02:16:10 PM
What's with some type of shields that you can use beside the one-handed weapons?
wooden/leather, reinforced round shield and buckler or so.
They don't need high stats and should easily break for a good balance imo.
btw would it be possible that pikes/maces/hammer make more dmg against equipment.
THX for this awesome mod
wooden/leather, reinforced round shield and buckler or so.
They don't need high stats and should easily break for a good balance imo.
btw would it be possible that pikes/maces/hammer make more dmg against equipment.
THX for this awesome mod
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